Latest Interviews

Remembering WipEout – Interview with Nick Burcombe

Remembering WipEout – Interview with Nick Burcombe

As Nick Burcombe himself will tell you, something special came together when WipEout was released on PS1 in September 1995. It was a perfect storm of the right game with the right attitude on the right console and it helped set the tone for years of titles to come. As...

Latest Reviews

Latest

Has Steam Become Too Powerful?

Has Steam Become Too Powerful?

We’ve never really had much cause to question Valve’s distribution service until recent months. Its large catalogue of games, frequent sales and support for indie developers has made...

PS3 was much, much more difficult. The high quality of data that we have being rendered on the PS4 I think is going to make an incredible difference.

Kazunori Yamauchi, creator of Gran Turismo
The future of Total War

The future of Total War

Creative Assembly has been busy. Since Shogun: Total War launched what has become a staple series for strategy players across the world in 2000, no less than eight...
The future of game audio

The future of game audio

As the games industry grows and begins spilling over into mainstream media, we’re starting to get gaming rockstars – whether they’re developers, voice actors, designers or composers, the...
Why are games releasing broken?

Why are games releasing broken?

Delays, bugs, day-one patches and broken online components: several big-budget games have launched in a compromised state recently. Why is this happening? And is it likely to change...