From an Easter-themed BASIC game to the iOS version of a classic strategy game, Jas Austin has seen it all, and more. games™ caught up with the industry veteran at his home in sunny Portsmouth
We pick the brain of Hidetaka ‘Swery’ Suehiro, creator of the wonderfully weird Deadly Premonition and D4, about the state of Japanese indie development and what the future holds
Despite the power of consoles and their ever-increasing reach, why does the humble PC remain the frontline for innovation in gaming?
Will the software and hardware giant beat Sony, Microsoft and Nintendo in the home console market with its new Apple TV?
PS3 was much, much more difficult. The high quality of data that we have being rendered on the PS4 I think is going to make an incredible difference.
If the future of gaming is free, what are the issues the business model’s foremost developers are having to overcome?
Criminally underrated, SingleTrac’s epic action title was one of the 32-bit PlayStation’s first western-developed games and took the genre to new heights
Rock Band has been supported by hardware dev Mad Catz since 2008, but the manufacturer has always stayed behind the curtain…
Are game developers falling on tired old tropes and repeating the same mistakes again and again. We think so and we’ve seen a fair few games in our...
When you’ve got an engine that can deal with destructibility and explosions as well as the Avalanche engine can, it makes sense to really put that engine through...
We find out the TRUTH about the biggest game of the year and reflect on what has made the series such a success