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PS4 Vs Xbox One: The Streaming War Begins

With the PS Now beta in full swing and Microsoft and EA’s own streaming service on its way, we take a step back, compare the services and examine the origin of these business models. ony recently soft-launched its PS Now initiative over in the States – an interactive cloud-based service...

Why next-gen isn’t here yet

It’s been just under a year since we got hold of our Xbox Ones and PS4s, yet nothing really seems to have changed in the industry. Are we due for a massive industry change, or have we hit a wall as far as innovation is concerned? games™ investigates Before the...

How Unreal Engine is changing for the new generation

With humble origins in 1998’s Unreal, the Unreal Engine has gone from strength to strength since its inception, recently receiving the ‘Most Successful Videogame Engine Ever’ award from the Guinness Book of World Records. We caught up with the engine’s lead programmer, James Golding, to talk about its success, its...

Why are games getting easier?

In a time when technology is allowing us to do anything we want with games, why are so many titles so unsatisfyingly short – so easy to complete, even on the hardest of difficulties? Whatever happened to the glory days of hardcore grinding, seemingly impossible boss fights, platforming sections that crippled...


6 ways Nintendo can save itself

We reached out to developers that have worked with (or for) Nintendo to ask what they think the publishing/developing giant can do to secure its survival amid the rapidly changing gaming landscape.   Go mobile  Lorne Lanning: “If I were to go run Nintendo I think I’d be pushing it...

How UbiArt Framework is changing the way games are made

games™ sits down with Valiant Hearts associate producer Guillaume Cerda to talk about how the UbiArt Framework allows smaller teams to make the most of their time and creativity   As we witness the console market embrace new digital distribution methods and support the indie development scene, it’s becoming more...

Why every game genre we use is wrong

Videogames are fairly unique in the media landscape – where other entertainment formats categorise their works by classification of theme or content, videogames apply genre to the mechanics they consist of. But is this the most effective way of grouping games? What are the alternatives?   Broadly, the classification of...