games™ recently had the chance to sit down and chat with the senior map designer of Respawn’s upcoming Titanfall, Mohammad Alavi, who discussed the game’s ambitious experiments within the FPS genre.
Creative Assembly tell us that Minecraft and Thief are just as inspirational to videogame horror as Resident Evil and Silent Hill.
Now that the (divisive) Thief scores are out, games™ looks back to its interview with game director Nicolas Cantin – who discussed stealth, action and what Thief can do that other games can’t.
As triple-A titles accelerate towards a disturbing level of photorealism, we’ve seen a resurgence in retro-styled and cel-shaded games. Why are more and more developers so keen to move against the realistic grain?
games™ chatted to veteran Final Fantasy producer Yoshinori Kitase about the origins of Final Fantasy’s most comprehensive minigame
games™ talks to Incus Games about building videogames for the blind, the under-appreciation of sound design in the industry and the challenges that come with stripping away the graphical interface players are used to.
Could Minecraft take over the world?
We recently took a trip to Eidos Montreal’s studio to play around with the upcoming Thief reboot. While we were there, the developers sat us down in a darkened room, closed the door and let us sink into the murky depths of Garrett’s city