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6 ways Nintendo can save itself

We reached out to developers that have worked with (or for) Nintendo to ask what they think the publishing/developing giant can do to secure its survival amid the rapidly changing gaming landscape.   Go mobile  Lorne Lanning: “If I were to go run Nintendo I think I’d be pushing it...

How UbiArt Framework is changing the way games are made

games™ sits down with Valiant Hearts associate producer Guillaume Cerda to talk about how the UbiArt Framework allows smaller teams to make the most of their time and creativity   As we witness the console market embrace new digital distribution methods and support the indie development scene, it’s becoming more...

Why every game genre we use is wrong

Videogames are fairly unique in the media landscape – where other entertainment formats categorise their works by classification of theme or content, videogames apply genre to the mechanics they consist of. But is this the most effective way of grouping games? What are the alternatives?   Broadly, the classification of...

How Microsoft’s ID@Xbox scheme is saving the Xbox One

After Sony made ripples in the games industry by throwing its weighty supported behind independent developers, Microsoft is catching up to its long-term rivals by offering indies a foothold in the XBLA marketplace. We speak to developers releasing their games through ID@Xbox to find out more about the scheme. A few...


How Nintendo does backwards compatibility better than Microsoft and Sony

Are console manufactures increasingly looking towards backwards compatibility to bulk out a thin selection of next-gen games? To combat the first-party release drought both manufacturers undoubtedly saw coming, Microsoft and Sony have long been conscripting indie developers to push out new and updated editions of their established games, but even...

Suda51 On Games That Aren’t Just Games

Last month saw the release of an interesting project from Bandai Namco – titled Rinko Tsukigime’s Longest Day: Short Peace, the game was released with a series of four films that directly tie in to the game’s narrative. It’s a cross-media project the game’s industry rarely sees, but is it something that’s going to catch on? Suda 51 sat down to discuss gaming’s cross-media potential with us.