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Turning Gamers Into Artists – The PS4 photo mode

The addition of a feature that allows gamers to take and share screenshots in a snap has led to the rise of a surprising new art form and direction for gameplay – finding the perfect shot Sharing screenshots isn’t exactly an original concept, but with the release of the latest...

Oculus Rift: The future of 3D gaming

The hardest thing about describing virtual reality is conveying the wonder of things simply feeling ‘right’. It’s not just about having a screen and a sensor on your head that lets you look around, but the fizzling part of your brain that makes you reach out to try and touch...

PS4 Vs Xbox One: The Streaming War Begins

With the PS Now beta in full swing and Microsoft and EA’s own streaming service on its way, we take a step back, compare the services and examine the origin of these business models. ony recently soft-launched its PS Now initiative over in the States – an interactive cloud-based service...

Why next-gen isn’t here yet

It’s been just under a year since we got hold of our Xbox Ones and PS4s, yet nothing really seems to have changed in the industry. Are we due for a massive industry change, or have we hit a wall as far as innovation is concerned? games™ investigates Before the...

How Unreal Engine is changing for the new generation

With humble origins in 1998’s Unreal, the Unreal Engine has gone from strength to strength since its inception, recently receiving the ‘Most Successful Videogame Engine Ever’ award from the Guinness Book of World Records. We caught up with the engine’s lead programmer, James Golding, to talk about its success, its...

Why are games getting easier?

In a time when technology is allowing us to do anything we want with games, why are so many titles so unsatisfyingly short – so easy to complete, even on the hardest of difficulties? Whatever happened to the glory days of hardcore grinding, seemingly impossible boss fights, platforming sections that crippled...


6 ways Nintendo can save itself

We reached out to developers that have worked with (or for) Nintendo to ask what they think the publishing/developing giant can do to secure its survival amid the rapidly changing gaming landscape.   Go mobile  Lorne Lanning: “If I were to go run Nintendo I think I’d be pushing it...