Discuss
A survey on Telltale Games’ website drops major hints at the story to the upcoming Back To The Future episodic adventure game series. Click on through to see the what the future (or indeed the past) might hold for Marty McFly.
One of the most inventive games of recent times appeared on precious few end-of-year lists. It combined classic gameplay with procedural generation, and offered the sort of compulsive challenge that is lamentably absent from modern game design. With the Xbox Live release of Spelunky almost upon us, games™ sits down with its creator, Derek Yu, to talk about the past, the future, and how one can very often lead to the other.
Sound design is an immensely technical process, relying on a vast amount of specialist knowledge and expensive equipment – but its practitioners seem to spend a lot of time breaking things, hunting down cuts of raw meat and perfecting their pasta cookery. games™ discovers what it takes to create a videogame soundscape, from start to finish.
After eight years of legal wrangling with both Vivendi and Activision, Phoenix Online Studios is now finally set to release its King’s Quest fan sequel, The Silver Lining, to a community of eager fans.
We take a look at what’s been happening across the internet during the past week.
Jason Rohrer’s Passage is the definitive title in the art game movement. Now he’s created what could very well be the next step in interactive storytelling. We sit down for a chat and a game with the indie designer responsible for Sleep Is Death.
The Coalition Government’s budget speech at Westminster reveals that despite pre-election assurances to the contrary, original plans for UK games industry aid were “poorly targeted” and will no longer go ahead.
In an E3 devoid of big surprises, the platform holders all concentrated on pushing motion control and 3D: Microsoft concentrated on the former, Nintendo on the latter, while Sony hedged its bets and went for both.