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BioWare Week – The New Dawn Of Dragon Age

To mark the launch of Dragon Age: Inquisition on 20 November 2014 we’re dedicating a week of coverage to BioWare’s latest title and its superb past releases. The Dragon Age series has not had the easiest of flights over its five-year history. 2009’s Dragon Age: Origins might have been near...

Rogue’s Gallery – The darkest Assassin’s Creed yet

At the very inception of the Assassin’s Creed franchise was the desire to switch perspective and tell the darker side of a hero’s journey. When creative director Patrice Désilets finished up his latest temporal-tinged swashbuckler Prince of Persia: The Sands of Time, he pitched a new direction, namely one that...

7 games stuck in development hell

The Last Guardian Developer: Team Ico Announced: 2009 The Pitch • Inspired by the relationship players developed with Agro in Shadow Of The Colossus, The Last Guardian will explore the bond between a young boy and hit hawk-cat thing in a sort-of sequel to Ico and the aforementioned Shadow Of...

Space Oddity – The making of Alien: Isolation

Creative Assembly is best known for its strategy games, so what inspired a studio so well-versed in one genre to reach out of its comfort zone and step into the inky blackness of Alien’s sci-fi world? games™ chats to creative director Alistair Hope and lead designer Gary Napper about revalidating...

Top 10 B-Movie Games

At games™, we tend to take a pretty serious approach to gaming. We feel like we can look past the superficial to the hidden depths. In light of that, we’ve trawled through our archives and asked around our sister magazines to try and find out what games made a disgusting...


How indies made horror mainstream again

Horror is back – Alien: Isolation, The Evil Within and The Order: 1886 are all reintroducing us to the world of frights and fears we haven’t seen at all since the heyday of Resident Evil, Silent Hill 2 and Eternal Darkness…   …Well, that’s the narrative we’re supposed to follow, at...