Features
Amanita Design rose to fame last summer after releasing Machinarium, one of the greatest point-and-click adventures ever made. Looking back at the indie developer’s career and chatting about its future, we catch up with the studio’s founder, Jakub Dvorsky.
10 July 2010 will finally mark the release of the hotly anticipated King’s Quest fan-sequel, The Silver Lining, after eight years in development. To celebrate, here’s the full story of how development of this epic project began and how it overcame so many obstacles on its way to completion and eventual release.
After a long career encompassing some of the greatest role-playing games of all time, Obsidian Entertainment’s Chris Avellone recently released his first original IP: Alpha Protocol, and is busy working on Fallout: New Vegas, the sequel to one of the best games of the decade. We called up the Black Isle veteran to discuss his humble beginnings, bright future, and every stop in between
When the sequel to Kane & Lynch: Dead Men was announced, it came as a surprise. After all, the first instalment was flawed, marred by controversy, and only moderately successful – hardly the ideal building blocks for a commercial franchise. games™ sits down with Karsten Lund, game director on Dog Days, to discuss beauty, reinventing the wheel, and the sequel that nobody expected.
With the Prince Of Persia film currently one of the biggest silicon to screen adaptations yet attempted, we thought we’d catch up with the game’s creator, Jordan Mechner – the man who defined platforming adventures as we know them – to discuss his past, present and future.
Arriving this Friday, Apple’s iPad is the first portable gaming device out of the gates this generation. But does it have what it takes to challenge the dominance of Sony and Nintendo on their own turf, and what do its unique features mean for the future of videogames?
After the unexpected closure of Microsoft’s Aces Game Studio, home of the Flight Simulator franchise, Kathie Flood and Rick Selby assembled a talented and diverse team of designers to start Cascade Game Foundry. We sit down with the studio’s founders to talk about its grand plans for the future of simulation.
So realistic you feel as though you’re there, the cold steel against your head, the warm metal against your palm. You feel the flag of patriotism wrapped about your shoulders. Thank you for being a good American. Thank you for playing America’s Army. games™ talks to Epic’s Mike Capps about the creation of one of the most controversial games of the last 20 years