In an exclusive interview with games™ regarding the future of games, Heavy Rain creator David Cage made some revealing comments about where the industry needs to go if it’s to continue producing exciting content.
DoubleFine’s Tim Schafer talks about the problems he faced with Psychonauts and Brütal Legend, and the games industry’s attitude towards new ideas.
You might know him as the man behind the return of Street Fighter but Ono has a softer side too, as he revealed in an exclusive chat with games™ for issue 100…
To celebrate games™’s 100th issue, we visited Criterion to chat about the making of Burnout 3, only to discover that the project was born out of the ashes of a cancelled Skate Or Die remake…
In an exclusive interview for games™’s 100th issue, Irrational Games’ creative director Ken Levine discusses the working culture that has made the studio a success, and contributed to the long gestation of BioShock Infinite.
In an exclusive interview for games™’s 100th issue, Lionhead boss Peter Molyneux speaks with typical candour about Milo & Kate, Kinect and, bizarrely, James Cameron’s The Terminator.
We talk to Metal Gear Rising’s creative producer Shigenobu Matsuyama and director Mineshi Kimura about creating a new chapter in the Metal Gear universe without Hideo Kojima’s influence.
While your average triple-A title can take anywhere up to two years to complete, Jonatan Söderström’s probably created three games in the time it takes you to read this standfirst. We talk to the Swedish developer, also known as ‘Cactus’, about his idiosyncratic and speedy approach to game design