Interviews
SimCity and Spore luminary Will Wright’s new project seeks to use social networking to enrich our lives. But will it just turn everybody into real-life Sims?
Tore Blystad, game director of Hitman: Absolution IO Interactive, dispels some myths about the chosen direction for the long-awaited followup in killer slaphead Agent 47′s professional career.
BioShock Infinite is one of the most exciting game on the 2012 calendar. Irrational Games’ Ken Levine reveals more details on the true sequel to BioShock.
Ragnar Tørnquist should be well known to fans of modern adventure games after his work on The Longest Journey and its sequel, Dreamfall. But now the esteemed writer is turning his hand toward MMOs with the Lovecraft-inspired The Secret World. Here Tørnquist takes games™ behind the scenes on the game he’s spent the best part of a decade preparing and explains what we can expect following its April launch.
With Worms Crazy Golf and Worms Ultimate Mayhem both out this year, Team17′s long running series is diversifying even further. games™ speaks to Worms producer John Dennis, Team17 community manager Mark Baldwin and PR manager Alan Perrie about the future of the indie developer’s brands in the ever-evolving world of digital distribution.
The artist formerly known as Dude Huge on the man, the myth, and where the Gears of War series might be headed next…
Sledgehammer Games says Modern Warfare 3′s greatest competitor is Modern Warfare 2, as it bats off suggestions CoD’s crown could be challenged this Christmas
The presence of a development auteur, infectiously idiosyncratic titles and some longstanding relationships has helped Q-Games happily override parochial boundaries, becoming the darling of both Sony and Nintendo. But what’s next for the Kyoto-based company in its continuing quest to innovate and adapt its creative approach to game-making?