Interviews
With Capcom’s killer Wii exclusive just a few days away from release, we talk to series producer Ryozo Tsujimoto about the pressures of bringing such a hardcore Japanese franchise to Nintendo’s console and what Tri’s success may mean for the future of the series.
Visiting London to accept his fellowship into BAFTA, Shigeru Miyamoto tells us that his greatest work is still to come. Having played Super Mario Galaxy 2, we’re inclined to agree, but what else does the future hold for Nintendo’s General Manager?
With World Of Warcraft’s near-monopoly over the genre, the MMO space is one populated by only the most affluent and courageous of companies. Yet one man has braved the goliath with a recently released online experience unlike any you’ve played before. games™ talks to Eskil Steenberg about Love; an MMO without raids, dungeons or plus-one swords.
Ten years ago, Clint Hocking was a creative writing student searching for his place in the world. Today, he is a creative director at Ubisoft, veteran of Splinter Cell and Far Cry 2, and one of the most progressive thinkers in the industry. games™ sits down with Hocking to talk about his life, work, and ongoing mission to save videogames from life in the ghetto.
Terry Cavanagh is one of the industry’s brightest up-and-coming independent developers, having impressed with his experiments in interactive fiction in Don’t Look Back and sparked discussion with obscure creations like Bridge. We catch up with the designer to discuss his latest offering, VVVVVV.
“The strong desire from users for sequels is partly to blame” for the lack of original Treasure games, says Maegawa
From cutting his teeth with Carmack and Romero at id Software to striking out for parts unknown in China, the founder of Spicy Horse Games has enjoyed a rich and diverse career. games™ sits down with American McGee, an agitated rabbit and a zany fellow with an unfeasibly large hat, to talk Grimm, Alice, cycling in Shanghai, and the future of the games industry. We only popped in for tea…
He’s the man who took over The Legend Of Zelda series from Ocarina Of Time onwards, and, by consequence, the custodian of one of the most cherished videogame franchises of all time. This month, Eiji Aonuma sits down for a rare chat with games™ about the difficulties of keeping such a series fresh and how it might evolve in the future