As Katsuhiro Harada prepares to go to toe to toe with his longtime Japanese rivals at Capcom, in Street Fighter X Tekken and Tekken X Street Fighter, we speak to the Namco veteran about the creation of the first ever Tekken game, way back in 1994.
Released during the advent of the 32-bit era, Sega’s Comix Zone never really got the attention it deserved but gained a strong cult following in later years. Now games™ meets the designers behind the Mega Drive’s most original brawler and takes an exclusive look at Comix Zone 3D, the sequel that never was.
Conceived by the composer behind Merry Christmas, Mr Lawrence and the creator of Chibi-Robo!, LOL: Lack Of Love has to be one of the most unusual games on Dreamcast. Lead designer Kenichi Nishi explains how it came to be…
Nintendo may be riding high after several decades working its way to the top of the videogames industry, but that success has not come without ruffling a few feathers. games™ looks back at the early days of Nintendo and charts some of its darker moments and most brutal business decisions.
His name may not have the star power of Shigeru Miyamoto or Nolan Bushnell, but for fans of text adventures, the name Scott Adams is equally important. As the man who introduced interactive fiction to the home computer market, Adams lay the groundwork for a lineage of story games that’s still alive and kicking today.
This week marks the 30th anniversary of Pac-Man’s debut in the arcades and, by extension, the advent of real characters in videogames rather than faceless spaceships or tennis rackets. So please join us as we profile the history of gaming’s oldest superstar and pay tribute to some of his best games.
21 May 2010 marks the 30th anniversary of the cinematic release of Star Wars: The Empire Strikes Back. To celebrate, here’s a look back at the official game of the movie and the first ever Star Wars videogame to be released.
games™ meets Hiroshi Fujioka, the actor who played Sega Saturn mascot Segata Sanshiro, to profile Japan’s most extrovert videogame legend (And yes, we were a bit intimidated)