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“Bethesda had no intention of ever allowing Interplay to create a [Fallout] MMO”

9 Jul 2012

Fallout Online lead designer discusses the troubled development of the canned post-apocalyptic MMO.

The legal battle between Bethesda and Interplay over the rights to the Fallout MMO concluded with the Elder Scrolls developer finally seizing the rights to its hallowed IP in January 2012. Talking with games™ for our Fallout Online feature in issue 124, lead designer Jason Anderson discusses what went wrong with the infamous Fallout MMO, codename: Project V13.

“It felt to me that they had no intention of allowing the game to go forward,” explains Anderson. “In looking over the contract between Interplay and Bethesda, it became very clear to me that Bethesda had no intention of ever allowing Interplay to actually create an MMO.”


Post apocalyptic art by Natiq Aghayev.


Still, while it will never see the light of day, Anderson’s vision for Fallout Online remains a tantalising one. “I took special care in focusing on the social aspects of MMOs, aiming to take it to the next level,” Anderson says. “Many mechanics were built into the design with the goal of strengthening the social bonds between players, since that is really what an MMO is all about. But don’t worry; there was equal effort put into the PvP world.”

To read the full interview and our in-depth investigation into Fallout Online (alongside a retro guide to the entire franchise) pick up issue 124 of games™, available in all good newsagents, or online digitally or in print.

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