Due to be released this year on Xbox Live Arcade, Crimson Dragon is a Kinect-only spiritual successor to Sega’s Panzer Dragoon series, and comes from series creator Yukio Futatsugi. In an interview with games™, Futatsugi has confirmed that if and when he creates a sequel to Crimson Dragon it will expand the on-rails shooting gameplay into an RPG just as Panzer Dragoon did with Panzer Dragoon Saga in 1998. He even tells us that such a game would drop Kinect in favour of physical controls and take place in a psudeo open world.
Compared to Panzer Dragoon Saga he says that “some points would be similar, but Panzer Dragoon Saga is 15 years old. Of course we can’t make an open-world RPG on an Xbox Live game development budget, but I want to make a game that feels like an open world, but has a very focused story. So I want to combine them using different thinking to make a Crimson Dragon RPG.”
“Because Crimson Dragon was designed as a multiplayer game, we couldn’t have a single character focus,” Futatsugi continues. “But in Crimson Dragon RPG we would have a strong main character,” Futatsugi says. “In the shooter, players learn about the world and who the enemies are. If I make a ‘Crimson Dragon Saga’ it would directly connect to the ending of the first Crimson Dragon. The shooter is just a prologue to the bigger story. So if you want to see a Crimson Dragon RPG, you should get the original Crimson Dragon so you can see the story. And if I make a Crimson Dragon RPG, I don’t think it’ll have turn-based battles. It’ll be like the original shooter with action-RPG elements.”
As always with these things, the fate of Crimson Dragon RPG lies in the success of the first game, so we’re sure Futatsugi and Microsoft will be watching sales of the Live Arcade Game closely when it’s released later this year.
In the meantime, why not read our full interview with Yukio Futatsugi in games™ issue 125, in which the Sega veteran discusses the making of the entire Panzer Dragoon series in unprecedented detail.