Diablo III style DRM could lose “a chunk of gaming history”: GOG.com
Speaking to games™ in an exclusive interview Trevor Longino, Head of Marketing and PR at GOG.com explains why Diablo III style constantly online DRM carries with it the potential danger of gaming history being lost.
“I would say one of the downsides that is going to be really bad for games that have an always online requirement is that unless at some future date the person who made that game removes that constantly online requirement you won’t be able to have a service like GOG selling that game”, Trevor Longino has told games™ talking about how part of GOG.com’s mission is to preserve gaming history. Games like Diablo III with bespoke constantly online DRM, Longino goes on to explain, could be lost to gaming culture at large if for any reason the games publisher or developer stops supporting that infrastructure. “So when you lose that online connection, “ explains Longino,” you lose a chunk of gaming history.”
While GOG.com is currently diversifying and has started to release high quality Indie games in addition to classic games, according to Longino the GOG.com team is very dedicated to promoting gaming culture by making as many historically important games as possible available to gamers in the future.” Part of what GOG does is we preserve some of that history, “ explains Longino before going on outline how if more publishers decide to use this sort of DRM it could see some games slip through the cracks, with serivices like GOG.com and their ilk unable to provide them to future gamers. “In ten years will the GOG of 2020 have a hard time trying to release games from 2012 simply because so many of them have an integral built in DRM in their structure?”, he asks. “That would be a shame I think.”
For more on Diablo III and an in depth disscussion on the whole issue of online DRM, pick up games ™ Issue 124 on sale July the 5th