DmC Devil May Cry: “Co-op would interfere with Dante as a cool character”
Capcom and Ninja Theory explain why Dante’s reboot will be a solitary experience
Cooperative play will not feature in DmC Devil May Cry, Ninja Theory has revealed. While hardly a feature expected of the series (beyond the little-known Doppelganger/Super Dante combo in DMC3), the Cambridge studio’s reboot has already thrown away the rulebook with regard to other aspect of the franchise, so some manner of multiplayer wouldn’t have been so much of a stretch.
“We did think about it at the very beginning, when we were just blue sky thinking,” reveals Ninja Theory’s Alex Jones. “Co-op play came up but I think the story that we wanted to tell would feel false unless Dante was alone in the world. That would detract from that element of the story that we wanted to tell. As far as why previous games never did it I would totally defer to Eshiro-san.”
Motohide Eshiro is producer on the Capcom side on the project and his thoughts echo those of the Ninja Theory guys. “The thing about Devil May Cry is that it’s a stylish action game, where you’re trying to show off your moves, pull off combos and wow your friends,” he reasons. “If you were trying to do that while playing with someone else, you could of course do that whilst competing, but ultimately it would get in the way of you doing what you’re trying to do. When a bunch of enemies come out you want to kill them all and go for that SSS rank, if your friend waltzes in and gets one of the other enemies, your SSS goes down to an A because there just aren’t enough enemies to kill. So these aspects of co-op would interfere with Dante as a cool character who just comes in and kicks ass.”
Find out more about Ninja Theory’s controversial Devil May Cry reboot in games™ 122, on sale 10 May. Issue 120 of games™ is available now in all good newsagents and online through the ImagineShop.
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