Fallout 3 was released five years ago this week. It’s been that many years since you blew up Megaton (or didn’t), wiped out the residents of Big Town (or didn’t) and beat your bullies at school to death in Vault 101 when the opportunity presented itself (or not). A few months ago, we deemed Bethesda the number one defining game of the generation, and for good reason – existing in that post-apocalyptic world, uncovering so many fascinating side stories within its landscape and making choices that shaped your character made this a watershed moment for the RPG. To commemorate our acclaim of the game, we asked Bethesda’s Todd Howard to comment on what the game and what it meant to him and the team.
“We were big fans of the early games, and when the chance came up to create a new one, we were overjoyed,” he told us. “It’s one thing to admire Fallout from afar, and another to love it as a developer. It’s absolutely one of the best gaming worlds you can create in, it has all the pieces that make for interesting choices and exploration. It has a very special tone. After spending so many years with it, we still feel lucky that we got a chance to add a chapter, and incredibly thankful that so many people enjoyed it.”
If there’s one thing we’ve learned in the meantime, it’s that there’s never a bad time to replay Fallout 3 and to rediscover everything that remarkable environment has to offer.