David Cage – “If Heavy Rain had been a commercial failure I would have left the industry”
In an exclusive interview with games™ regarding the future of games, Heavy Rain creator David Cage made some revealing comments about where the industry needs to go if it’s to continue producing exciting content.
In an exclusive issue 100 interview with games™ regarding the future of games, Quantic Dream founder David Cage discussed the impact of motion control on the future of the industry, revealing an interesting viewpoint considering the recent integration of Move into Heavy Rain.
“For me, emotion is everything. If you can create an experience that is emotionally engaging and though provoking I don’t have anything against using motion control,” said the game director. “But are motion controllers the magic solution to our content issues? I don’t think so. Yes, it will be a very useful device for many people who have difficulties using the standard controllers, but if we cannot offer anything more than tennis games we are not going to hold their interest for very long. Content is the key to everything. Once you have the right content, you can make it work with any type of device.”
Cage went on to discuss the importance of breaking free of tried-and-tested patterns, saying we need new type of games if the industry is to have any kind of future whatsoever. “If Heavy Rain had been a commercial failure, I would certainly have had to go back to more standard types of games…actually, I would probably have left the industry,” he told us.
“My point of view is certainly very marginal in the industry right now, but I continue to believe that the future of games lies in reaching an adult audience, not the way the Wii does, but in creating interactive experiences that carry depth and meaning, and trigger complex emotions. We should invent new ways of playing to get rid of loops, mechanics and patterns, as well as stop limiting ourselves to ultra-violent themes.
“There are so many things to talk about that have never been evoked in a game; so many worlds to explore; so many new ways of playing that we cannot even think of today, that it would be stupid not trying to go further. If we don’t do it, we will see our business decline and we will limit games to toys for kids and teenagers.”
The full interview – which also contains contributions from Elite creator David Braben, Crytek CEO Cevat Yerli and future-thinker Jesse Schell – is on sale tomorrow, 2 September. Order your copy now from the Imagine Publishing eShop.