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Super Smash Bros. Wii U: 10 Characters We Want To See

Features
4 Apr 2012

Mario. Link. Pikachu. Forget about them – here’s ten Nintendo characters we demand to be included in Super Smash Bros. Wii U.

10. Little Mac

From: Punch-Out!!
Year: 1987

Rumours of the Punch-Out!! star uppercutting his way onto the Crossover Circuit have been circling for some time now, though in order to do his franchise justice he’d need to play a lot differently to the rest of the cast. Allow him to keep his Punch-Out!! attacks and let him sit ghostlike in front of the stage, punching into the screen to hit the other characters as they fight – while impractical as a permanent feature, it’d make for an awesome Final Smash, if said feature does indeed return when Smash Bros. comes to Wii U. We hope it does, if only so crazy stuff like this can go down. That, after all, is what Smash Bros. is all about.

 

Super Smash Bros. Wii U: 10 Characters We Want To See

9. Ditto

From: Pokémon Red/Blue
Year: 1998

Super Smash Bros. Wii U: 10 Characters We Want To See Why bother with a random select option when your back catalogue already offers a natural alternative? Ditto could quite easily be Smash Bros.’ Edge Master or Mokujin, taking on the putty-esque form of anyone else on the roster each time a fight begins. Hell, why not give him the ability to shift between characters as each battle goes on, either on a timed basis or in a manual way with overly complex shapes to be drawn on the tablet to make him transform? Since he’s useless in the main Pokémon games outside of breeding, might has well let him pretend to be Shang Tsung for a bit…

 

8. Chibi-Robo

From: Chibi-Robo
Year: 2006

Nintendo seems eager to sweep all record of its little mechanical helper under the metaphorical carpet, but we won’t allow that to happen. We can’t. You could argue that he’d be too small to really compete, sure, but we’d just come back with the argument that everyone else was just too big. And hey, it’d be a great advert for Nintendo’s first foray into HD visuals – a ten-centimetre tall robot might be tricky to make out in glorious HD but his inclusion wouldn’t have even been viable in standard definition. As Gen so accurately puts it in SSFIV, ‘you cannot fight what you cannot see’. Good call, old man.

Super Smash Bros. Wii U: 10 Characters We Want To See

 

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