“I have no doubt that true Fallout fans will enjoy Wasteland 2 like they the did with the first two Fallouts”, Brian Fargo has told games™ in an exclusive interview after the success of his recent Kickstarter project raised nearly $3 million to develop a sequel to Fargo’s 1988 computer game. “There is a certain formula I follow for making deep RPGs that were applied in Fallout and Fallout 2 and will be used again with Wasteland 2″, Fargo continues.
Fargo goes on to say that a full vision document for the sequel will be posted online soon but does enlighten us on the similarities between Wasteland 2 and the classic Fallout games that he produced. “Cause and effect are the most important hallmarks of this style of game”, he says. “People want to have their actions cause real effects which builds an immersive world and creates replay.”
“I have brought the composer for Fallout 1/2 in for the musical score and he has some wonderful ideas about taking the tone to the next level”, he continues. “The game is top down/isometric and that means we can spend more time on the gameplay and less with all of the modeling. Chris Avellone [Fallout 2, Fallout: New Vegas] is helping with the design along with Mike Stackpoke, Liz Danforth and Ken. St. Andre. The concept art from Andree Wallin is fantastic and I have never been more determined to make a better game in my life.”
Where Wasteland 2 will differ from both the original game and its spiritual successor, Fallout, is in the way the fans will now be involved in the development process. Kickstarter has made fans an active part of game production like never before, and Fargo is quick to assert that their needs and wishes are at the forefront of the development team’s priorities. “We are in lock step with the fans to deliver the experience they are expecting”, he says. “I love the process we have with the fans.”