Pious the chosen wrote:Just business as usual for Capcom. Fighting genre revival means its time to swamp the market to kill off interest again.
No, it's got much more to do with the fact that it's not a great game than there being no interest. Hell, interest in MVC, SCV, and SFIV has gone *up* since SFxT came out after people played it, lost interest, and went back to other fighters. They're not bored of the genre; it's just that SFxT isn't great.
Bilge Rat wrote:I'm really getting screwed by those link thinks. They just don't work consistently. Maryokutai said not to hammer the buttons but I don't understand what the timing is meant to be so it seems to be my only option.
Learning the timing is the way to go because it's the only way to be reliable. To work out what the timing is just pay attention to how the two moves in the link come out. If your second move doesn't come out then you did it too fast (you can't do a normal move while one is already out); if the second move comes out but doesn't combo then you did it too slow. Speed it up or slow it down until you hit the sweet spot, then try to find some sort of cue either visual, audio (either on-screen or button noise), or just muscle-memory for when to time the next press. It's like a rhythm game -- you can't get it reliably by mashing.
Note that some links are tighter than others and for some of the trials the links will be harder than ones you'd actually use in real battles. It's a challenge rather than a tutorial.
EDIT:
Quick correction: For weak kicks and weak punches, it is actually possible to do a normal move while one is already out -- many weak attacks can chain into themselves as well as link. If your combo isn't using a sequence of light attacks then the above should be correct.