Street Fighter x Tekken

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Re: Street Fighter x Tekken

Postby TurnupMidget on Mon Apr 23, 2012 8:49 pm

One-armed dwarf wrote:Of course, the reduced sales could also just be an indicator of a general glut in SF games being released. There seemed to be a ton of enthusiasm for this one though.

I think it's more likely to be an indicator of the fact that SFxT is rather lackluster.

There was a lot of initial hype at the concept, but the more that was revealed about the game the more enthusiasm died off. Most of the mechanics were badly thought out (Pandora, Gems, no anti-airs, excessive blockstun, no throw game), all of which trashed sales and have killed it off quite quickly. I don't think DLC has anything to do with it, personally.
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Re: Street Fighter x Tekken

Postby Pious the chosen on Mon Apr 23, 2012 9:04 pm

Just business as usual for Capcom. Fighting genre revival means its time to swamp the market to kill off interest again.
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Re: Street Fighter x Tekken

Postby Bilge Rat on Mon Apr 23, 2012 9:09 pm

I'm really getting screwed by those link thinks. They just don't work consistently. Maryokutai said not to hammer the buttons but I don't understand what the timing is meant to be so it seems to be my only option. Using my controller's turbo fire feature actually seems to be a more reliable way of doing it, although it still isn't 100%.
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Re: Street Fighter x Tekken

Postby TurnupMidget on Mon Apr 23, 2012 9:31 pm

Pious the chosen wrote:Just business as usual for Capcom. Fighting genre revival means its time to swamp the market to kill off interest again.

No, it's got much more to do with the fact that it's not a great game than there being no interest. Hell, interest in MVC, SCV, and SFIV has gone *up* since SFxT came out after people played it, lost interest, and went back to other fighters. They're not bored of the genre; it's just that SFxT isn't great.

Bilge Rat wrote:I'm really getting screwed by those link thinks. They just don't work consistently. Maryokutai said not to hammer the buttons but I don't understand what the timing is meant to be so it seems to be my only option.

Learning the timing is the way to go because it's the only way to be reliable. To work out what the timing is just pay attention to how the two moves in the link come out. If your second move doesn't come out then you did it too fast (you can't do a normal move while one is already out); if the second move comes out but doesn't combo then you did it too slow. Speed it up or slow it down until you hit the sweet spot, then try to find some sort of cue either visual, audio (either on-screen or button noise), or just muscle-memory for when to time the next press. It's like a rhythm game -- you can't get it reliably by mashing.

Note that some links are tighter than others and for some of the trials the links will be harder than ones you'd actually use in real battles. It's a challenge rather than a tutorial.

EDIT:
Quick correction: For weak kicks and weak punches, it is actually possible to do a normal move while one is already out -- many weak attacks can chain into themselves as well as link. If your combo isn't using a sequence of light attacks then the above should be correct.
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Re: Street Fighter x Tekken

Postby Shadowman on Tue Apr 24, 2012 8:58 am

TurnupMidget wrote:
Pious the chosen wrote:Just business as usual for Capcom. Fighting genre revival means its time to swamp the market to kill off interest again.

No, it's got much more to do with the fact that it's not a great game than there being no interest. Hell, interest in MVC, SCV, and SFIV has gone *up* since SFxT came out after people played it, lost interest, and went back to other fighters. They're not bored of the genre; it's just that SFxT isn't great.



I'm kinda feeling that at the moment, I might just go back to UMVC3 since this game hasn't clicked as much as I'd liked and I still enjoy Marvel to no end.
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Re: Street Fighter x Tekken

Postby Maryokutai on Tue Apr 24, 2012 6:04 pm

Shadowman wrote:I'm kinda feeling that at the moment, I might just go back to UMVC3 since this game hasn't clicked as much as I'd liked and I still enjoy Marvel to no end.


Same here, but I went back to Soul Calibur V which received a patch more or less on the same day I decided to give up SFxT. And of course there’s always SSFIV, which I’ve been playing since release and will probably continue playing until they shut down the servers.

Also, another tip for Bilge Rat: if you’re having problems with Guile, just try Ryu. His cr.MP is quite easy to link into itself in SFxT in my opinion so that might be a good place to start. Or just look up some of VesperArcade trials on youtube. He shows the stick as well so you can somewhat see in which rhythm he presses the buttons.
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Re: Street Fighter x Tekken

Postby TurnupMidget on Tue Apr 24, 2012 9:31 pm

I'd be up for games on both of those, if you fancy some. I've been wanting to go back to Mahvel and try to get a decent Meu-killing team together. And I'm keen to get some more SCV games in now that it's been patched up a bit, and maybe learn a couple of other characters since Lexi seems to be tapped out and a bit dull now.

Fancy a few this weekend?

Not that I'm still depressed about my zero BP SFxT ranking or anything...
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Re: Street Fighter x Tekken

Postby Shadowman on Wed Apr 25, 2012 7:25 am

I'll try and catch you online this weekend, been a while since we played a few matches! I don't mind which game, though I doubt I'll be any good on any that aren't Marvel!
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Re: Street Fighter x Tekken

Postby TurnupMidget on Sat Apr 28, 2012 11:14 am

Right, after a bit of a hiatus, I'll be online on Sunday for some kickings. Hopefully get the league games done, maybe finally finish the SSFIV league, and some Mahvel and SCV.

Hit me up if you spot me. :D
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Re: Street Fighter x Tekken

Postby Maryokutai on Sat May 12, 2012 6:34 pm

Hilarious episode of Cross Counter about WNF with Mike "Solo" Ross: http://www.youtube.com/watch?v=5xQ1HpF2 ... re=g-all-f
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Re: Street Fighter x Tekken

Postby TurnupMidget on Sun May 13, 2012 1:18 pm

Mike is awesome. Just watched his salty AE runbacks against Combofiend:
http://www.youtube.com/watch?v=U4grd_F_GX4&feature=related

:lol:
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Re: Street Fighter x Tekken

Postby Shadowman on Fri May 18, 2012 3:01 pm

Heads up for the new patch:
http://shoryuken.com/2012/05/16/street- ... aking-bug/

The game now freezes if Rolento's knife comes into contact with a fireball. If I was actually still playing this game I'd be furious, since I quite like Rolento. Its like a train wreck in slow motion... new patch for mid Junge apparantly.
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Re: Street Fighter x Tekken

Postby Maryokutai on Fri May 18, 2012 5:43 pm

The worst thing about all this is that I sincerely believe Capcom is only patching it so that they still can sell their 12 characters later this year. I’m pretty sure support will completely drop after those have been released and I’m positive too that it will still be a mess at that time.

EVO will probably decide the future of this game. And considering lots of other tournaments no longer feature this game already, I can see it having died off after winter has passed.
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Re: Street Fighter x Tekken

Postby Shadowman on Fri May 18, 2012 7:02 pm

Maryokutai wrote:The worst thing about all this is that I sincerely believe Capcom is only patching it so that they still can sell their 12 characters later this year. I’m pretty sure support will completely drop after those have been released and I’m positive too that it will still be a mess at that time.

EVO will probably decide the future of this game. And considering lots of other tournaments no longer feature this game already, I can see it having died off after winter has passed.


Sadly im thinking the same thing. I still intend to get the new dlc characters and give the game another chance but otherwise it's. Ack to marvel and ssfiv for me.
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Re: Street Fighter x Tekken

Postby TurnupMidget on Mon May 28, 2012 7:35 pm

Gamasutra's theories on why SFxT bombed:
http://www.gamasutra.com/view/news/171041/Opinion_The_many_reasons_Street_Fighter_X_Tekken_sold_less_than_expected.php

I agree with some of the issues (bad design, sloppy coding, irritating the community and customers), but not others (I don't think gamers care when games change media, I don't think the market is oversaturated as many fighters are selling very well). Surprised they missed out the main reason IMHO which is that the game just isn't that fun.

Ho hum.

So, Virtua Fighter, anyone? Anyone?
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