Our source even claims to have played some Durango games, describing the graphical leap from current-gen console gaming like going from playing Halo 2 on an original Xbox to playing Crysis on a powerful PC.
the new version of the Kinect motion-control sensor array will be included with every Durango sold. The unit seems far superior to the one currently found for the Xbox 360 (or the PC, for that matter).
Perhaps most importantly, this isn't an optional accessory. It's mandatory. Not only does a Kinect ship with every console, but it must be plugged in and calibrated for the console to even function.
This requirement is due to the way Kinect has been integrated with the Durango; because every console can be guaranteed of having the camera, developers can now program every game with the peripheral in mind.
It's also because the Kinect will always be watching you. The new version of the camera is able to track up to six individual "skeletons" in the same room at all times. This has clear gameplay implications, such as allowing a game to instantly identify a person, but could also be related to a recently-patented Microsoft system for monitoring and maybe even charging users based on who is watching what. SuperDae's Kinect documentation also makes mention of automatic player identification becoming part of a gameplay experience.
all Durango retail consoles shipping with an HDD. That drive is 500GB in size, which should be enough for your media storage needs, but it'll mostly be used for games, which must now be installed immediately upon first insertion of the game disc.
What's more, this installation can take place automatically, while you're playing the game. Durango titles can be designed in "sections," so that you can pop your disc in, start playing and, in the background, the rest of the game will install. Installing games should bring performance improvements, we think, but doing so in the background should also get rid of pre-game install waits, one of the more annoying hold-ups of the current generation of consoles.
Durango game installations will also be mandatory, as games can't directly access data from the disc.
The Durango's control pad will be a "natural evolution" of the Xbox 360's pad, according to SuperDaE's info. While this suggests a near-identical layout—not necessarily a problem considering the cross-platform popularity of the layout with the PC—Xbox 360 controllers won't work with the Durango, as they use what Microsoft is calling a "new wireless technology."

Shadowman wrote:I'm fairly certain I don't have enough space for Kinect to properly work in my room, what happens then? I'm really not interested in the slightest in Kinect either, the 360 version never interested me half because of the space issues and half because I've not seen one game that would make me even curious about the peripheral. Not sure I'd like MS forcing it on my next gen...
Satan's Therapist wrote:Same. I definitely don't have room for a kinnect
and I have a really heavy coffee table between
me and my tv.
If they force this on us I'll have no choice but to
pass on this and here's me thinking I'd be there
day 1 for one.
Really hope all these rumours aren't true as MS
are f**king this up every step of the way.
therealjaxon wrote:Thing is though, if Sony and M$ both adopt the 'always on' internet connection and Kinect always on (maybe in Sony's case the camera) - would we really shun the next gen?
DifferentClass wrote:Pious the chosen wrote:So continues Microsoft's confusing entry into the console market, only to turn it into a PC anyway
The PC market doesn't have nearly as many of their disadvantages.

Pious the chosen wrote:DifferentClass wrote:Pious the chosen wrote:So continues Microsoft's confusing entry into the console market, only to turn it into a PC anyway
The PC market doesn't have nearly as many of their disadvantages.
I just don't see why they didn't just make their own PC to begin with
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