Lost Planet 3 'is what the original was meant to be'
Capcom promises bigger, open world and explains collaboration with western developer Spark
Capcom has dished the first details on Lost Planet 3, which was revealed earlier today.According to Lost Planet boss Kenji Oguro, the third entry in the series, which is set for release on Xbox 360 and PS3 early next year, realises the vision he had for 2006's original.
"I had a vision for Lost Planet that I wasn't able to realise for a variety of reasons," he told CVG. "One of them was of course technological - we were aiming to launch a game very near the launch of Xbox 360, so that was a challenge in itself.
"The other was that I had an idea, but I couldn't quite figure out how to turn it into a game. I wanted to do a much broader experience. I wanted the world to be much more vast and I wanted to give the player the ability to explore it. I couldn't figure it out so Lost Planet became more like an arcade experience.
"Now I have additional knowledge as a director, and we have additional technological skill at this stage in the console cycle, so for Lost Planet 3 we've been able to create a bigger world and match my original vision. This is what Lost Planet was meant to be, and I hope you'll be happy to play it next year."
Capcom producer Andrew Szymanski also outlined the reasons the Japanese company chose California-based Spark Unlimited to develop Lost Planet 3. The western studio was previously responsible for Call of Duty spin-off Finest Hour for Xbox, GameCube and PS2, and more recently first-person shooters Turning Point: Fall of Liberty and Legendary: The Box, both of which were released in 2008 and received middling review scores.
"Spark really had the passion and the ability to work with us to make [Lost Planet creator] Mr. Oguro's vision a reality," he explained. "I'll tell you - Lost Planet 3 has been a collaboration from day one. Myself and several other members of the teams that made the first two games were literally there from the first minute, working on the concept and working with Spark to achieve that concept.
"We know we can't just take a game and throw it West and say 'hey go run with it.' It has to come from Capcom; it has to unmistakably be a Capcom game and it has to do justice to the franchise. Even though we're taking it in a new direction, Lost Planet 3 feels like a Lost Planet game.
"That couldn't happen without very heavy involvement from the Japanese staff, from the creative direction from Mr. Oguro, and also from the design help and art direction coming out of Japan. Spark are taking this shared vision and turning it into reality, into software, and I think our demo proves they're doing a great job."
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