Dishonored

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Re: Dishonored

Postby therealjaxon on Mon Nov 26, 2012 9:35 pm

Ok, so even though I followed the video guide my game still will not let me go undetected four hours of replays and the game glitched at the same point every time so I've ditched the Ghost achievement because its broke and am enjoying the game a bit more now.
Another stupid thing I've noticed is if you delete mission saves you any then replay missions - how stupid is that!
So, if you are on one of the last missions you have to keep 6 save slots to replay the previous missions :roll:
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Re: Dishonored

Postby sleepery jeem on Tue Nov 27, 2012 6:22 pm

First DLC announced :http://www.psu.com/a017699/Bethesda-unveils-Dishonored-Dunwall-DLC

"Dunwall City Trials aims to test Corvo’s stealth skills by offering ten challenge maps. Players can look forward to tasks such as eliminating as many enemies as possible within a set time limit, and surviving waves of Tallboy, guards and weepers."
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Re: Dishonored

Postby therealjaxon on Tue Nov 27, 2012 6:32 pm

I hope none of the challenges involve remaining undetected :roll:
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Re: Dishonored

Postby therealjaxon on Wed Nov 28, 2012 3:40 pm

Dishonored sales exceed Bethesda's own expectations

Yes, launching new IP is a gamble. But when it pays off, it pays off big.

And that has proved to be Bethesda’s reward for launching new IP Dishonored in October. Not only has the game been a critical and commercial success in its own right, but it has successfully become a fully-fledged IP of its own that will reap rewards for (hopefully) years to come.

"I can tell you that Dishonored is far exceeding our sales expectations, which is especially cool considering it’s new IP facing a host of well-established franchises this quarter," Bethesda PR boss Pete Hines told Destructoid.

"We did terrific numbers again this past weekend, both in stores and on Steam, where Dishonored was listed as the No.1 selling title over the holiday weekend. And Dishonored has really sold well overseas.

"We’re very pleased and appreciate all the fans that have supported Dishonored and Arkane. We clearly have a new franchise."
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Re: Dishonored

Postby shinymcshine on Wed Nov 28, 2012 4:17 pm

Yet from some quarters the bleat is that the hardware is too old, next generation is overdue, and therefore there is no scope to launch new IP.
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Re: Dishonored

Postby therealjaxon on Wed Nov 28, 2012 5:47 pm

Good point. Even though prople are moaning about the games industry dying and nothing new released, I still think Gen 7 has been the strongest to date for longevity, quality and variety.
Makes you wonder if we need a new generation to start now - we're still being given great stuff to play :D (although, I'm sure I said the same when I was playing my PS2 back in 2005 :wink: )
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Re: Dishonored

Postby bellow on Wed Nov 28, 2012 6:06 pm

I'm glad. I massively enjoyed the game - more than the new hitman to be honest, although not as much as the incredible Mark of the ninja. I hope they concentrate on the sneaking rather than the fighting stuff, which was arse.
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Re: Dishonored

Postby therealjaxon on Sun Dec 02, 2012 8:37 pm

So, finished this last night (actually 3am this morning :) ), overall nicely impressed :D and I played it the 'boring way' as well - no killing/supernatural/weapons. The last level took ages though, felt like playing half of the game compared to the earlier short levels. Just a shame those Ghost/Shadow acheivements are iffy.
Next playthrough will be kill everything,fully tooled up and all supernatural powers 8)
But yeah, another Dishonored would be cool, I'd put my money on a Prologue next.
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Re: Dishonored

Postby sleepery jeem on Wed Dec 05, 2012 9:13 pm

Dishonored update 1.2 out now

http://www.psu.com/a017766/Dishonored-update-12-out-now

"Support for playing the game on multiple screens.
-Game Settings are now saved and restored properly even when using Steam offline.
-Fixes for some interactions with Granny Rags that invalidated non-lethal playthroughs under certain circumstances. (Note: These fixes work even for save games AFTER the final Granny Rags encounter.)
-Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani's house.
-Reworked “Choke” interaction to make it more reliable in valid contexts.
-Fixed minor localization issues (PS3/360).
-Fixed global post-process that sometimes worked improperly during some missions.
-Fix for a rare crash that could happen when killing a NPC with a possessed rat and spring razor (PS3/360)"

Nice to know that when i finally get around to this it should be working better...hopefully.
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Re: Dishonored

Postby therealjaxon on Wed Dec 05, 2012 10:13 pm

I downloaded that tonight, can't say I noticed much difference but obviously it's minor fixes.
Halfway through now on second playthroug. Pretty cool just mashing everyone up, still haven't used all the supernatural powers yet either.
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Re: Dishonored

Postby therealjaxon on Mon Dec 10, 2012 9:40 pm

Well thats that, just finished my second playthrough. Not really sure which playthrough I preferred the best - the stealthy, kill no one way or the kill every mutherf**ker way..........Hmm, stealthy I guess since it fits in with Corvo's character and abilities better.

Also:
Dishonored: DLC trailer features decapitation, rap music - Promo video for Dunwall City Trials add-on

Bethesda has released a trailer for its recently announced Dishonored DLC – Dunwall City Trials. The video provides a first look at the new challenges of the add-on content, all of which is played out in typically up-close and brutal fashion. Music for the trailer comes courtesy of serial YouTube game rap specialist, Dan Bull.

The Dishonored Dunwalls City Trials DLC will be released 11 December on Steam, PSN, and Xbox Live for $5/£3.99/400 MS Points. Watch the video here: http://youtu.be/mLcZ7qIeUSI


Nice to see DLC, but wouldv'e preferred a new section of story to play rather than a bunch'a trials.

Also found this random CVG comparison vid - PS3 and 360 versions are basically identical (I find that interesting, don't know why) http://youtu.be/rdKlDcVxkNs
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Re: Dishonored

Postby therealjaxon on Thu Dec 27, 2012 3:22 pm

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Re: Dishonored

Postby therealjaxon on Thu Mar 14, 2013 5:00 pm

Dishonored DLC 'The Knife of Dunwall' lands next month

Dishonored will receive its second digital content add-on, The Knife of Dunwall, this April.

Bethesda announced the DLC will launch worldwide on April 16th for $9.99 (800 MS Points) on PC, PS3, and Xbox 360.

The new content has you assuming a separate role from the main game’s protagonist, and adds new weapons and powers. It differs from the game’s December 2012 DLC, Dunwall City Trials, in that it provides new story content rather than challenge maps.

Dishonored launched in October 2012 to both critical acclaim and commercial success. Bethesda VP Pete Hines told MCV a month prior to the release that Bethesda wanted the new IP to be a phenomenon on par with Skyrim.
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Re: Dishonored

Postby sleepery jeem on Thu Apr 11, 2013 5:38 pm

Dishonored: The Knife of Dunwall Trailer

http://www.youtube.com/watch?v=GHV4R3cseVE

You’ve played the role of the Empress’ protector, and now you will experience Dishonored from the other side of the coin. Watch our newly released trailer for Dishonored: The Knife of Dunwall, which puts you in the role of Daud — the assassin responsible for Empress Jessamine’s death.
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Re: Dishonored

Postby therealjaxon on Thu Apr 11, 2013 6:40 pm

Cool, like the look of that :) - you've been quite the deliverer of good news today Jeem :wink:
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