Yeah, pretty good. That whip is a little bit confusing, but I think I had it sorted by the time I'd done the level twice. Basically you have Nero's devil arm in whip form, which obviously entails lots of juggling possibilities. In fact i was pulling off rather impressive juggles with a whip, sythe, gun combo. Too impressive, in fact. You see, I love the game but I'm pretty useless at it. Those incredible jump cancels to keep tougher enemies in the air long enough to finish them off are the reserve of expert players. I reckon with this whip, and a moderate bit of practice you could keep just about anything in the air for as long as it takes - unless there's some design trick in the full game to stop that happening.
Purists ain't gonna go for that, I reckon. Of course it's great for casuals like me, who dream of those monumental juggles but lack the dedication to actually get them off!
Blakey wrote:Haven't downloaded the demo yet.
For those that have played it, how does it compare to Bayonetta?
It felt rather like Bayo, as though Dante was in that other world realm, with ghosts from another plain drifting in and out. Looks quite good, but rather too grainy for me. I went into options to see if you could turn off that grainy filter and get a DMC4 look. No, so there you go. This is dumbed down. It's obvious. That whip makes Dante into Nero, frankly. Good for me, like I said, and I'll buy this cos I like the series - but this has gone the way of all things.