Eidos Interactive, best known for its Tomb Raider and Hitman franchises, today announced the official opening of a brand new development studio in the heart of downtown Montreal. Eidos Montreal has its own dedicated website, and the studio continues to look for talented staff. Eidos Montreal is aiming to fill 100 positions by the end of this year and a total of 350 positions by 2009.
Additionally, Eidos officials announced that the new studio will begin development on Deus Ex 3, the next instalment in the critically acclaimed Deus Ex franchise, which was originally conceived by Warren Spector and the folks at Ion Storm. Spector is now the head of Junction Point Studios.
Eidos Montreal boss Stephane D'Astous has said Deus Ex 3 will be built on the Tomb Raider: Legend engine.
Working with other Eidos studios like Crystal Dynamics (and IO Interactive) is a big plus for him, as it provides a solid foundation to quickly build upon. However, D'Astous is also adamant this game will not be rushed, but spend a regular two years in development.
"We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios." Stephane D'Astous told Develop.
Deus Ex 3 will be the first title Eidos Montreal has developed, before it moves on to another existing Eidos IP and then embarks on an original project.
Deus Ex 3 will be available on PC, 360 and PS3.
Kyle wrote:I hated the first one for the longest time, then finally got into it and began loving it only to have my save corrupted on the final stretch...
The second one was good though, even if the choices you could make were all ultimately meaningless. Still brilliant IMO.
I never thought I' see a third game, and I'm very keen to see how it develops. Should be good
Eidos Montreal has explained that replayability is one of its major goals for Deus Ex 3.
"We're going to be working hard to have a solid and in-depth storyline that will give players the chance to replay. The replayability is also very important", Eidos Montreal chief Stephane D'Astous has told website 1UP in an interview.
Speaking storyline and whether the team is aiming to follow the conspiracy plot of the original Deus Ex, D'Astous described conspiracy as something that's "really intriguing when it's well-done", but that conspiracy stories "don't hold the road when they aren't well-developed".
Deus Ex's story was very well done, D'Astous added.
"We need strong characters and strong stories. So one of the factors that's very important to us is the game's stamina, its replayability. This will come naturally if we do our homework, and we're driven and motivated to do that. A conspiracy story is definitely an option for us to do."
A discrepancy between two versions of the official Deus Ex 3 teaser trailer could have let slip the biggest reveal to date on the sequel.
The scene from the trailer with the year date "2027" easily seen
In one version of the trailer, a scene has had the date "2027" removed, while it remains in the same scene in a second version.
The evidence is on display in the two screenshots you can see on this page
It's led to us speculating that the sequel actually acts as a prequel and could well be set prior to the original Deus Ex (which was set in the 2050s. Invisible War was set 20 years on from the first game).
Did Eidos spot the slip and move quickly to eradicate evidence to protect a plot secret? Could be.
1UP: Let's start with the obvious question. Confirmation of Deus Ex 3 was really big news for a lot of gamers, but the press release didn't mention one fairly important thing: platforms that the game will be appearing on. Are you guys ready to talk about that? Can you at least tell us if the game will appear on consoles or PC or both?
Stephane D'Astous: Well, we did that on purpose, because we wanted to tease. I think we've successfully done that if we look at the forums and all the websites. What I can say is that our business plan here in Montreal, which was announced back in February of this year, basically we said that we are going to work only on triple A major titles and only on next-gen technology and PC. We're also going to have smaller development teams of 80 members at the peak, but by achieving that we need to give the dev teams at least a 24-month period of production. If you read between the lines, I cannot say exactly which are the platforms that we'll be working on specifically. It's going to be announced in maybe early 2008 or maybe summer. But we're not working on current or last gen, it's next-gen and PC.
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