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Castlevania: Lords Of Shadow – The Epic Konami Interview – Part 2 of 2

Interviews
9 Jun 2010

In the concluding part of our mammoth interview with Konami’s Dave Cox we get down to the real details of Castlevania: Lords Of Shadow, including concessions to the modern gamer, references to the classic games, the inspiration behind the boss battles, RPG elements, co-op gameplay, PlayStation Move, vehicle sections and why the Xbox 360 version will come on two DVDs.

Castlevania: Lords Of Shadow - The Epic Konami Interview - Part 2 of 2If you haven’t already read Part 1 of our huge Dave Cox interview then you may like to begin here.

You’ve said on many occasions now that Castlevania: Lords Of Shadow will not be canonical…

It’s not canonical, no. Some people may want to fit it into the timeline and there’s nothing I can do about that. But our intention was never to have it in the canon. Our intention was always to make something standalone.

Is it simply non-canon or have you knowingly done things to contradict the canon?
In certain parts, yeah.

So you would you call it a reboot then?
Oh yes. There are a lot of references for the fans. Characters from previous Castlevania games will appear. Previous music is used but fully orchestrated and rearranged into the score of this game so that it feels part of the same score. There are lots of nods and winks that will put a smile on your face if you’re a fan. But if you’re a new player then you don’t need to know any of this. It’s a unique story that doesn’t fit into the others, so if you’re new to Castlevania or you’re simply intrigued by the story of a lone warrior battling supernatural creatures with a whip then you can jump straight in.

Vampires a very ‘in’ right now.
Absolutely. I was just saying to someone else that when you start the game, many of the vampires, the grunt vampires, will by quite beast-like. But as you get further into the story they become much more aristocratic.

When you look at the Castlevania series as a whole, it’s actually seen many changes over the years. Castlevania II was a very bold new direction, early on in its history and, of course, Symphony Of The Night was too. So what would you say is the common theme between all the divergent Castlevanias?
For me, and it’s on the first page of the design document, it’s ‘Lone warrior battles supernatural creatures with a whip’. That was it for me because the first Castlevania game I played was the 8-bit game and that’s the game that got me into videogames in the first place. Which I see as fate actually, because the first game I worked on when I joined Konami in 1997 was Symphony Of The Night. And there was a lot of worry about that game, because that too was a departure from what had gone before. It wasn’t a huge departure but there was a bit of a worry internally about whether people would accept it. So, yeah, I got into games because of Castlevania, the first game I worked on was Symphony Of The Night and now here I am producing Castlevania all these years later. It’s a dream come true.

The Combat Cross seems to be a fun new weapon. But Lords Of Shadow’s hero is a Belmont. Why not use the Vampire Killer?
We wanted to be traditional and use the chain whip from the original games. There are references to Vampire Killer, but I don’t want to give too much away because it’s quite an important part of the game. Vampire Killer is kind of in this game but I can’t really say any more than that. But I know that some people are worried that some of they key references won’t be there. They will be there, but we’re just not making ourselves a slave to them. It’s important to me that we get new players involved in Castlevania, that we grow the franchise so that a) we can make another game and b) so that Castlevania can be what it used to be – a mainstream title, very popular, and associated with Konami.

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  • guestxy said:

    where the hell is IGA?!

  • The Successor said:

    serving coffee

  • Castlevania: Lords of Shadow isn’t Family Friendly | Latest In said:

    [...] Click here for more VN:F [1.9.1_1087]please wait…Rating: 0.0/10 (0 votes cast)VN:F [1.9.1_1087]Rating: 0 (from 0 votes) [...]

  • Pochacco007 said:

    “The reason we didn’t do Wii or DS, or anything else like that, is because we wanted to bring it into the mainstream. And in many ways mainstream gaming is Xbox 360 and PlayStation 3. We didn’t want to do a family friendly version. This is a pretty dark game and just wouldn’t work on the Nintendo systems.”

    doesn't mainstream mean casual?! so how is the 360/ps3 considered casual?

  • GTMAsh (author) said:

    No, mainstream does not mean casual. Mainstream is Call Of Duty, FIFA, Need For Speed etc… The sort of games that ordinary people, not necessarily hardcore gamers, would buy.

  • Pochacco007 said:

    the wii/ds have those games. the sort of games that ordinary people, not necessarily hardcore gamers, would buy. so you have a lot of explaining.

    mainstream is to broaden. the only console that is to broaden is the wii/ds. the explaination as to why it isn't made for a nintendo console shows that the company is performing hardcore fanboyism.

    castlevania rebirth, castlevania judgement, castlevania portrait of ruin, castlevania dawn of sorrow and castlevania order of ecclesia surely shows the mainstream of the castlevania game for the nintendo platform. why did konami suddenly not make it for the nintendo console?! simple answer is hardcore fanboyism. remember, the wii is labeled as casual and the ps3/360 is labeled as hardcore. so the use of mainstream here isn't what it is referenced to. it is referenced that konami is performing hardcore fanboyism.

    http://blogs.mercurynews.com/aei/2008/02/29/the...

  • GTMAsh (author) said:

    Well, I can't speak for Cox or Konami but I would argue that the last decade of Castlevania games has been solely for the hardcore and that there hasn't been a mainstream entry in the series since Super Castlevania IV on the SNES.

    Wii might have some mainstream titles, Call Of Duty is there for example, but it's definitely not a system that's loved by mainstream gamers. It's for the casual and the hardcore.

  • Paul Bentley said:

    Or perhaps they didn't want to be restricted by an overclocked Gamecube? Just a thought.

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