Shigeru Miyamoto on Mario Galaxy 2, violence in games and the Vitality Sensor
Visiting London to accept his fellowship into BAFTA, Shigeru Miyamoto tells us that his greatest work is still to come. Having played Super Mario Galaxy 2, we’re inclined to agree, but what else does the future hold for Nintendo’s General Manager?
It’s quite interesting that Sony recently unveiled the PlayStation Move and that it’s quite similar to the Wii Remote. What are your thoughts on the industry’s shift towards motion-control?
As you know, from the very beginning with the control pad of the NES up to the N64’s analogue stick and rumble pak, I am always working on new interfaces. As an industrial designer, I developed such interfaces in order to enable the types of play styles I hoped to create in my videogames. And from that perspective, once again, if we were able to establish the defacto standard of the industry’s control mechanisms then I should say that I think that is something we should welcome.
If you speak to almost any game designer in the world and ask who they admire, we’re sure that almost all of them would say your name. But who are you personally inspired by in the field of game design?
I just can’t think of any particular person. Instead I feel that I receive a lot of positive energy from the younger developers who have been working with me. After all, those who work with me are in some ways my rivals… Now that I think about it, though, Mr Will Wright is a very unique person and someone very special because he has a unique way of thinking about everything that he does. So that reminds me how important the individual’s thinking style is when coming up with new and unique game experiences.

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