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Features
10 Apr 2014
While we await the games that will define the success of the newest generation of games machines, games™ looks back through the year at the titles that have defined their host hardware
Interviews
9 Apr 2014
The artist behind Cannon Fodder discusses his time at Sensible Software, working in a 16-colour palette and the British Legion poppy that nearly pushed him over the edge.
Reviews
9 Apr 2014
Nintendo revisiting a classic? Whatever next? Read the games™ verdict on Yoshi’s latest…
Reviews
9 Apr 2014
Is The Elder Scrolls Online the evolution of Skyrim or just another also-ran licensed MMO. Find out in the games™ review…
Interviews
News
8 Apr 2014
Ubisoft’s The Crew has been in development by new studio Ivory Tower for about six years now, and the developer aims to keep their specs realistic for their launch around early September
Interviews
7 Apr 2014
As Watch Dogs edges ever closer to its new release date, we chatted to key members of Ubisoft Montreal about their newest game’s design, obsession with voyeurism and relevance to our real, day-to-day lives…
Promotion
7 Apr 2014
Our sister app will turn your iPad into more than just something pretty to look at…
Interviews
4 Apr 2014
games™ had the opportunity to talk to Michał Krzemiński – senior art producer at CDProjektRED – about how his game hits upon all the core mechanics a gamer expects from an RPG, and what the game can achieve with the new powers made available with next-gen tech.