When the sequel to Kane & Lynch: Dead Men was announced, it came as a surprise. After all, the first instalment was flawed, marred by controversy, and only moderately successful – hardly the ideal building blocks for a commercial franchise. games™ sits down with Karsten Lund, game director on Dog Days, to discuss beauty, reinventing the wheel, and the sequel that nobody expected.
Waving goodbye to familiar faces like Derek and Angie, the latest episode of Atlus’ long-running medical drama hits lofty new highs for the series and proves that group therapy really does work
When we sat down with Konami’s Dave Cox to discuss the upcoming Castlevania reboot, Cox had so much to say that we’ve had to split his interview into two parts. In this instalment we take an overarching look at the new game’s development and examine the unprecedented collaboration between Spain’s Mercury Steam and Japan’s Kojima Productions.
His name may not have the star power of Shigeru Miyamoto or Nolan Bushnell, but for fans of text adventures, the name Scott Adams is equally important. As the man who introduced interactive fiction to the home computer market, Adams lay the groundwork for a lineage of story games that’s still alive and kicking today.
With the Prince Of Persia film currently one of the biggest silicon to screen adaptations yet attempted, we thought we’d catch up with the game’s creator, Jordan Mechner – the man who defined platforming adventures as we know them – to discuss his past, present and future.
It’s the first numbered Mario sequel in decades and the third of the plumber’s platform games to appear on the Wii. Can Nintendo’s leading man still impress with so much familiar territory shortly behind him? You bet your dungarees he can…
Arriving this Friday, Apple’s iPad is the first portable gaming device out of the gates this generation. But does it have what it takes to challenge the dominance of Sony and Nintendo on their own turf, and what do its unique features mean for the future of videogames?