Most sports games come and go, their countless annual iterations rendering previous instalments fun but fortgetable footnotes in the history of gaming. But some, like Sega’s Virtua Tennis, stay in the memory forever and seem to age very little over the years. How do you make a sports game that special? Sega’s Mie Kumagai reveals all.
After stunning showing of the first hour of Lara Croft’s latest adventure, games™ is left feeling that the newest game, simply titled Tomb Raider, may finally be the one to shake off growing apathy toward the classic videogame icon. Crystal Dynamics global brand director Karl Stewart details the rebirth of its leading lady.
Eric Chahi’s return to videogames is a brave and innovative new take on the god game genre, but doesn’t quite live up to the incredible creative legacy of the Another World designer.
Reisuke Ishida gives iOS rhythm action a welcome shot in the arm
Easy to overlook at the time, thanks to its home on the Saturn, Guardian Heroes is now getting a second chance to prove its greatness on Xbox Live Arcade. We speak to Treasure to find out how this overlooked masterpiece came to be.
Life is looking good for the makers of the GameSalad games creation software for Mac and iOS. With $6 million in the bank and user-created games achieving chart success, we look at the impact it’s having
The ultimate guide to classic videogaming
With Deadly Premonition now available on Xbox Live Marketplace, we talk to the game’s director Hidetaka Suehiro, better known as SWERY, to find out how his cult game continues to draw in new fans, and what the most unusual game designer in the business is planning to do next