With Capcom’s killer Wii exclusive just a few days away from release, we talk to series producer Ryozo Tsujimoto about the pressures of bringing such a hardcore Japanese franchise to Nintendo’s console and what Tri’s success may mean for the future of the series.
We take another weekly plunge into the depths of the internet, presenting the most interesting tidbits of writing, entertainment, and gaming miscellany that you might have missed.
Capcom’s latest monster hunt arrives at last, but is this the mature title that hardcore Wii owners have been crying out for or just another grindfest waiting to rob you of hours of your life?
Issue 95 on sale now, with 12 pages dedicated to Super Mario Galaxy 2 as we go hands-on with the game and speak with its creators. Other highlights include first looks at L.A. Noire and Bodycount, Super Street Fighter IV reviewed and an exclusive chat with Suda 51.
Microsoft finally cuts Live support for original Xbox games, meaning Halo 2 addicts will have to begrudgingly upgrade to get their fix from today. But what does this mean for the future of the service?
Visiting London to accept his fellowship into BAFTA, Shigeru Miyamoto tells us that his greatest work is still to come. Having played Super Mario Galaxy 2, we’re inclined to agree, but what else does the future hold for Nintendo’s General Manager?
When Activision merged with Vivendi it became the biggest, most powerful third-party videogame publisher in the world for the second time in its existence. The first time around it was the biggest by default, as its founding fathers explain…
Ubisoft returns from the drawing board with a new take on Sam Fisher, a man now hell-bent on revenge. But is the reinvented Splinter Cell really all that different from its Last Known Position?