Posts Tagged ‘Dreamcast’
Most sports games come and go, their countless annual iterations rendering previous instalments fun but fortgetable footnotes in the history of gaming. But some, like Sega’s Virtua Tennis, stay in the memory forever and seem to age very little over the years. How do you make a sports game that special? Sega’s Mie Kumagai reveals all.
With a sequel announced at Tokyo Game Show, we sit down with famed Phantasy Star creator, Yuji Naka, as well as Phantasy Star Oline’s main designer and art director, Satoshi Sakai to discuss the making of an era-defining RPG classic.
Over ten years after it rolled onto the scene, Jet Set Radio is fondly remembered, yet rarely copied. What enabled the development team to create one of the most memorable games of the Dreamcast era?
Conceived by the composer behind Merry Christmas, Mr Lawrence and the creator of Chibi-Robo!, LOL: Lack Of Love has to be one of the most unusual games on Dreamcast. Lead designer Kenichi Nishi explains how it came to be…
Hydro Thunder might be the most recent of many classic franchises to be dredged up and defibrillated back into the land of the living, but it’s more importantly one of the few that shows a developer with a clear understanding of what made the source material so good in the first place. But can the series still deliver the same wake-weaving thrills a decade on?
As Sonic Adventure is reportedly readied for Xbox Live Arcade release, director Takashi Iizuka speaks to games™ about the making of the most pivotal game in Sonic Team’s flagship series
He’s one of the industry’s most eccentric developers, having worked on Seaman and Odama. games™ meets noted author, game designer, philosopher, photographer and staunch Apple enthusiast Yoot Saito to discuss simulation games, voice recognition and acerbic-talking fish men