Tag Archives: EA

Rory McIlroy PGA Tour review
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Rory McIlroy PGA Tour review

Is that it? What happened? Where did everything go? Those questions, and variants of them, are what you’ll mutter to yourself in confused exasperation as you click around Rory McIlroy PGA Tour’s menus for the first time. EA’s golfing series has taken a two-year vacation and returned without Tiger Woods...

The Jade Empire – in conversation with Jade Raymond

We sat down with Jade Raymond, the original producer of the Assassin’s Creed series and one of its leading creative minds to reflect on the series and her career in gaming to date [This interview was conducted prior to Raymond joining EA to lead Motive Studios] How did you first...

Star Wars Battlefront and beyond

DICE takes us back into the cockpit of the most exciting Star Wars series in gaming We started working on Battlefront a little under two years ago,” Lina Ingvarsdottir – DICE’s senior producer – tells us. By the time the game’s released, that means it would have seen a development...

BioWare’s 8 most memorable companions

To celebrate the official reveal of Mass Effect Andromeda, here are eight of our favourite companions from BioWare games over the years. The choices are bound to be contentious, not least because even we couldn’t agree on the final list, but as compromises go we hope you enjoy it. HK-47...

We go beyond Battlefront in games™ 161

We go deep into the galaxy far away and long ago as we find out what Disney has planned for the future of Star Wars and how DICE is looking to redefine shooters with its take on Battlefront. The making of a Star Wars game is often considered to be...

Battlefield: Hardline review
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Battlefield: Hardline review

While it is entirely possible to discuss Battlefield without mentioning Call Of Duty, Battlefield: Hardline is just not a Battlefield game. The sheen and thunder of DICE’s Frostbite engine is unmistakable, and the loadout, perk, and Battlepack menus are all replicas of those seen in Battlefield 4. But if Hardline...

The Making Of Battlefield Hardline

Visceral Games wants to prove that EA can give gamers the products they want. We caught up with Visceral’s creative director and general manager to talk about its plans to restore Battlefield’s name and prepare to launch itself back into space… Originally printed in games™ 158 Visceral Games’ growth has...

Steve Papoutsis – The final Visceral interview

Leading up to the release of Battlefield Hardline and just weeks before he would leave EA and the studio he helped to build, Steve Papoutsis, vice president and general manager at Visceral Games, talked to games™ about the studio’s history, its design philosophy and where it’s going next… Your studio...