Posts Tagged ‘Fallout’
You may not have heard of Inon Zur, but you’ve definitely heard his music. He’s composed the soundtrack for games as diverse as Fallout 3, Crysis, Dragon Age: Origins and Everquest, and he’s not slowing down. We talk to the composer about how the world of videogame music has changed over the past ten years.
New issue on sale now, featuring exclusive behind-the-scenes access to LittleBigPlanet 2 where Media Molecule speaks on the delay and the trials of putting together the most versatile game in years. Elsewhere, we get to check out Resistance 3 and Rock Of Ages, while Platinum’s Atsushi Inaba talks about what the future holds for the coninually outstanding developer.
Having played Obsidian Entertainment’s follow-up to Bethesda Softwork’s masterpiece, we’ve found that lightning really can strike twice, even if it does clip straight through the floor.
Fallout: New Vegas could be the first sequel in history that would be disappoint if it were too different from its predecessor. We sit down with Bethesda’s Pete Hines to talk about a decidedly brighter look at post-apocalyptic life, and the benefits of sticking to your guns
After a long career encompassing some of the greatest role-playing games of all time, Obsidian Entertainment’s Chris Avellone recently released his first original IP: Alpha Protocol, and is busy working on Fallout: New Vegas, the sequel to one of the best games of the decade. We called up the Black Isle veteran to discuss his humble beginnings, bright future, and every stop in between
New issue on sale now, featuring an extensive interview with the team behind Castlevania’s rebirth as we sink our teeth into Lords Of Shadow. Elsewhere, there are in-depth looks at Dead Space 2 and Fallout: New Vegas, a chat with Bungie about the future for the studio and games™’s tenth 10/10 review…
We take another look at some of the smaller stories occurring across the internet over the past week.
For all the graphical improvements, innovative control schemes, and advances in AI, there remains one thing that terrifies developers: tragedy. From abuse to suicide to loss, there are a range of topics that game designers appear unwilling to explore in their work. games™ delves into development taboos