Posts Tagged ‘Halo’
Trolls. Griefers. However you want to label these online tormentors, they’re determined to derail your experience. Talking to those that choose to incite chaos and the people challenging it, games™ investigates the anarchy pervading online gaming.
Nintendo released the Wii U in Europe today, and in celebration games™ chart 10 of the best hardware launch titles ever
New issue on sale now, with Nintendo’s ever-cheery mascot gracing the cover in celebration of his 3DS debut in Super Mario 3D Land. Elsewhere, we look at what the next few years may hold for the Halo franchise, pit Nintendo against Sony as we analyse the handheld market’s future and speak to prolific Japanese developer Level-5 about its finest achievements.
Multiplayer gaming is big business. Call of Duty, World Of Warcraft and StarCraft have each mastered their own spin on competitive gaming . From the pick-up-and-play frolics of a cartoon racer, to the ceaseless dedication required to master an epic MMO, gamesTM has compiled the best multiplayer experiences gaming has to offer.
Silent protagonists often make for the more interesting characters to embody in gaming. Perhaps it’s because we inherently apply our own personalities into these virtual avatars making for more relatable figures, or maybe it’s just because their tacit interactions just appear so darned cool. games™ counts down the best of gaming’s quiet bunch.
New issue on sale now, featuring a studio visit to Sledgehammer where we speak with the team about the biggest game of the year, Call Of Duty: Modern Warfare 3. Elsewhere, 343 speak on Halo Anniversary, Yakuza bigwig Toshihiro Nagoshi talks to us about Binary Domain and we profile prolific studio WayForward.
Videogame executives sit on top of huge piles of money, rubbing their hands together with maniacal glee as yet more ill-gotten gains roll in, right? Right? Wrong. Some of them start companies that create 3D models of players’ World Of Warcraft characters, spend 2010 programming a Halo game for the Atari 2600, and talk to games™ about how it could help the medium achieve a higher artistic destiny. Meet Ed Fries. He knows a lot about vases…
It was 2001 when we first became Master Chief and stepped onto the titular Halo of the title. Now, nine years on, we’re at the end of Bungie’s custodial service, Reach marking the studio’s final farwell to the game that made its name. Has Bungie made it a send-off to remember?