Posts Tagged ‘Indie’
games™ recently sat down with pioneering developer and head of Double Fine, Tim Schafer, to chat about the state of the indie scene, development and where he’s heading next…
games™ talks to Incus Games about building videogames for the blind, the under-appreciation of sound design in the industry and the challenges that come with stripping away the graphical interface players are used to.
Yesterday evening, Sony took to the Gamescom stage announced a ton of new information about first-party exclusives, their support for indie developers and price alterations on their hardware. We’ve got it all tied together for you below.
Frog Fractions masks itself as an edutainment game, but don’t let that put you off…
Is Spelunky really the best thing since sliced bread? Find out in the games™ review
games™ updates the status of some of the most popular Kickstarter projects and sheds some light on new campaigns.
If the announcement of the Indie Fund at this year’s Independent Gaming Summit revealed anything, it’s that transparency, flexibility and support are needed to keep the Indie scene producing innovative content. With that in mind, we sit down with the recently formed Tomorrow Corporation to discuss what it really means to be free from publisher pressure
While your average triple-A title can take anywhere up to two years to complete, Jonatan Söderström’s probably created three games in the time it takes you to read this standfirst. We talk to the Swedish developer, also known as ‘Cactus’, about his idiosyncratic and speedy approach to game design