Tag Archives: interview

Going Beyond Infinity – The last days of Robotoki

Around 20 January 2015, Robotoki Studio closed its doors, putting on hiatus the game it had been working on, Human Element. Just prior to this event we chatted with studio founder and former Infinity Ward community manager and creative strategist Rob Bowling to find out what the game was all...

Making a game a week with Adriel Wallick

What do you do when you’ve moved on from triple-A production? In order to chase creative satisfaction and freedom, Adriel Wallick set out on her own to cater events for gamers and eventually started making a game a week for an entire year, pushing her design and programming skills to...

Coding back the years with David Darling

Dubbed “whiz-kids” in the Eighties by a national press still coming to terms with a home-computing revolution, the Darling brothers, Richard and David, made their name – and money – producing simple but easily marketable budget games. Having originally sold their ever-growing number of titles direct to the public via...



Five Things About… The Sims 4

Maxis’ infamous franchise has hypnotised players the world over with its virtual representation of real life that manages to tread the line between complete suburban-life simulator and cartoon representation of real life. Its uniqueness inspired a movement of fans around the world, and the new instalment promises to change the...