Posts Tagged ‘Kinect’
If the most action your Kinect has seen in recent months is that attention-seeking nod it does every time you start your 360, chances are you’re looking for a new game in which to be the controller. Bump the coffee table aside, then… this dance-off is on.
Does Turn 10′s highly-polished muscle machine have what it takes under the bonnet?
As Burnout Crash! makes its Xbox Live Arcade (and Kinect!) debut today, we talk to Criterion Games’s Alex Ward and Richard Franke about the making of one of the studio’s most interesting and experimental projects yet.
With Child Of Eden still pretty much the only gamer’s game to win over the core market for Kinect, we find ourselves on the lookout for the next great hope for the hardware. Have we found it in Twisted Pixel’s barmy stage show about an undead cowboy?
Sega’s Rise Of Nightmares attempts to translate the arcade’s House Of The Dead-style experience onto Microsoft’s Xbox Kinect controller. But can it replicate the thrill of chainsawing a zombie to death without any physical controls whatsoever? SPOILERS: No it can’t.
New issue on sale now, featuring an in-depth, hands-on playtest of upcoming racer Forza Motorsport 4 as well as a look at the future of Kinect – can Microsoft really win over core gamers to the idea of motion control? Elsewhere, we speak to Ken Levine about BioShock Infinite, chat with Markus Persson about the phenomenon that is Minecraft and go behind the scenes on Sega’s synaesthesia classic Rez.
With all three of E3′s major console presentations out of the way, we reflect on how the passage of time has rearranged the positions of the big three brands, and what this means for their respective futures.
Microsoft’s still all about Kinect, but, two years on, it’s hardly the leap in interactivity we’d been hoping for.