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Posts Tagged ‘Microsoft’
Reviews
20 Oct 2011
If the most action your Kinect has seen in recent months is that attention-seeking nod it does every time you start your 360, chances are you’re looking for a new game in which to be the controller. Bump the coffee table aside, then… this dance-off is on.
Interviews
10 Oct 2011
The artist formerly known as Dude Huge on the man, the myth, and where the Gears of War series might be headed next…
Discuss
8 Jun 2011
With all three of E3′s major console presentations out of the way, we reflect on how the passage of time has rearranged the positions of the big three brands, and what this means for their respective futures.
Discuss
7 Jun 2011
No big gamble, no extraordinary surprises, Microsoft’s E3 2011 conference came and went with all but a few key moments. Master Chief’s return to the universe in a brand-new trilogy is certainly alluring, though it’s the re-mastered Halo: Combat Evolved that deserves recognition.
Interviews
8 Mar 2011
Videogame executives sit on top of huge piles of money, rubbing their hands together with maniacal glee as yet more ill-gotten gains roll in, right? Right? Wrong. Some of them start companies that create 3D models of players’ World Of Warcraft characters, spend 2010 programming a Halo game for the Atari 2600, and talk to games™ about how it could help the medium achieve a higher artistic destiny. Meet Ed Fries. He knows a lot about vases…
Reviews
13 Sep 2010
It was 2001 when we first became Master Chief and stepped onto the titular Halo of the title. Now, nine years on, we’re at the end of Bungie’s custodial service, Reach marking the studio’s final farwell to the game that made its name. Has Bungie made it a send-off to remember?
Discuss
20 Aug 2010
As Gamescom comes to a close the exhibitors, press, retail and gamer hordes begin to pack up and go home, and the final bits of news trickle out. Join use as we round up the biggest headlines from the third and final day of the event at Cologne.
Reviews
5 Aug 2010
Playdead’s Limbo is at once frightening, stimulating, evocative and deadly. It’s a lingering concoction of art and mechanics, and one of XBLA’s most beautiful offerings yet.