Posts Tagged ‘Microsoft’
It was 2001 when we first became Master Chief and stepped onto the titular Halo of the title. Now, nine years on, we’re at the end of Bungie’s custodial service, Reach marking the studio’s final farwell to the game that made its name. Has Bungie made it a send-off to remember?
As Gamescom comes to a close the exhibitors, press, retail and gamer hordes begin to pack up and go home, and the final bits of news trickle out. Join use as we round up the biggest headlines from the third and final day of the event at Cologne.
Playdead’s Limbo is at once frightening, stimulating, evocative and deadly. It’s a lingering concoction of art and mechanics, and one of XBLA’s most beautiful offerings yet.
Hydro Thunder might be the most recent of many classic franchises to be dredged up and defibrillated back into the land of the living, but it’s more importantly one of the few that shows a developer with a clear understanding of what made the source material so good in the first place. But can the series still deliver the same wake-weaving thrills a decade on?
Another collection of stories from around the web over the past week.
The original Crackdown came from out of nowhere and captivated an entire collective of gamers that didn’t even know that they enjoyed collecting reems of glowing orbs. And while it seemed like Ruffian was making a lot of serious alterations to the formula, it turns out that the more things change, the more they stay the same.
After the unexpected closure of Microsoft’s Aces Game Studio, home of the Flight Simulator franchise, Kathie Flood and Rick Selby assembled a talented and diverse team of designers to start Cascade Game Foundry. We sit down with the studio’s founders to talk about its grand plans for the future of simulation.
It took Remedy seven years to get Alan Wake ready for public consumption, and now finally it’s here. Has the long anticipated psychological horror lived up to expectation, or should Remedy have put Wake to bed many years ago?