Tag Archives: Nintendo

Super Smash Bros. 3DS review
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Super Smash Bros. 3DS review

Trying to cram Nintendo’s flagship brawler into its 3D handheld console might seem like folly, but for the most part Super Smash Bros. for 3DS works. It is by some means a sterling achievement, not least because the chaotic action has been transported from the spacious domain of the television...

Bayonetta 2 review
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Bayonetta 2 review

While the Wii U’s 12-month headstart might not do much for the console in terms of raw power, it has unquestionably helped the platform get an early lead in terms of killer exclusives. PS4 and Xbox One are only really just starting to see the first real system sellers now,...

Sonic Boom devs react to ‘Steroid Knuckles’ meme

Sonic Boom is a project split into two halves – seeing a release across the Wii U and 3DS, each game has its own developer and direction. We got in touch with Big Red Button Entertainment’s CEO and Creative Director Bob Rafei to talk about the Wii U’s Sonic Boom: Rise...


6 ways Nintendo can save itself

We reached out to developers that have worked with (or for) Nintendo to ask what they think the publishing/developing giant can do to secure its survival amid the rapidly changing gaming landscape.   Go mobile  Lorne Lanning: “If I were to go run Nintendo I think I’d be pushing it...



How Nintendo does backwards compatibility better than Microsoft and Sony

Are console manufactures increasingly looking towards backwards compatibility to bulk out a thin selection of next-gen games? To combat the first-party release drought both manufacturers undoubtedly saw coming, Microsoft and Sony have long been conscripting indie developers to push out new and updated editions of their established games, but even...