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Posts Tagged ‘Splinter Cell Conviction’
Discuss
29 Jun 2010
Sound design is an immensely technical process, relying on a vast amount of specialist knowledge and expensive equipment – but its practitioners seem to spend a lot of time breaking things, hunting down cuts of raw meat and perfecting their pasta cookery. games™ discovers what it takes to create a videogame soundscape, from start to finish.
Magazine Issues
15 Apr 2010
Issue 95 on sale now, with 12 pages dedicated to Super Mario Galaxy 2 as we go hands-on with the game and speak with its creators. Other highlights include first looks at L.A. Noire and Bodycount, Super Street Fighter IV reviewed and an exclusive chat with Suda 51.