Phil Spencer, head of Xbox, tells to games™ about Microsoft’s plans for the future
To celebrate the remastered release of arguably LucasArts’ most iconic adventure game, games™ speaks to co-lead designer Dave Grossman about its creation
Sandbox shooters and action games were never the same again – here’s what DMA Design brought to the genre
Microsoft has unveiled the most powerful console ever, a huge statement of intent as it attempts to claw back to market supremacy. Its risky business, but is it...
As the Ghostbusters franchise is given a 21st Century reboot, we aim our proton pack energy streams towards the game that looked to tie-in with the 1989 sequel
PS3 was much, much more difficult. The high quality of data that we have being rendered on the PS4 I think is going to make an incredible difference.
Hands-on verdict with the RTS return
We attempt to decipher the game’s logo
New details on BioWare’s massive new RPG emerge as the team reflects on its past
Infinity Ward isn’t merely flirting with the future in Infinite Warfare, it’s grabbing gamers by the throat and dragging them kicking and screaming into a science fiction-fuelled intergalactic...
DICE tells us why the first world war is a perfect fit for its bold new direction in battlefield 1
No Man’s Sky is the game we’ve all been waiting to see up close. Finally, games™ has been given the chance to play it at length and speak...