"I’m willing to admit when I’m wrong" says Cliff Bleszinski

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As part of an upcoming feature in games™ 124 about Epic Games, design director Cliff Bleszinski has admitted there were mistakes with the original Gears Of War trilogy.

“We faced the problems of drowning on our own fiction and universe, as well as figuring out how, over multiple games, you can win a “battle” but not the war. On the multiplayer side we learned that with each sequel there’s always a risk of upsetting traditional fans by adding in new guns. If I could go back in time I would remove the sawed-off shotgun. Yes, I’m willing to admit when I’m wrong.”

"I’m willing to admit when I’m wrong" says Cliff Bleszinski

Considering how vocal the Gears community was about the sawed-off shotgun, it’s no surprise that as the months have passed Cliff and the rest of Epic may have become a little down on the idea. The scope of the prequel means it’s unlikely many weapons will return, but we’re fairly confident the sawed-off shotgun will remain exclusive to Gears Of War 3.

Read the full Cliff Bleszinski interview in our massive Epic special in issue 124, on sale now both in print and on digital formats.