games™ Issue 124
Uncovering the truth of Epic’s stunning Unreal Engine 4 and what it means for the next generation of videogame hardware. We also chat exclusively to Cliff Bleszinski about the Gears of War franchise and what PeopleCanFly has in store for the next installment, Gears of War: Judgment.
With Nintendo winning as many people over as it confuses, what does the Wii U have going for it, and what does it need to change in order to be a success?
After six years in development hell and a well-documented legal war with Interplay, games™ investigates the troubled history of Fallout Online. Talkng
The Future Of Rhythm-Action
After the apparent death of Guitar Hero last year, games™ talks to six leading developers of rhythm-action games about the future of the genre.
Spec Ops: The Line
Heroes Of Ruin
Rune Factory: Oceans
Sonic The Hedgehog 4: Episode 2
Game Of Thrones
Ghost Recon: Commander
Virtua Fighter 5: Final Showdown
Saturday Morning RPG
Epic Astro Story
Assassin’s Creed III
Call Of Duty: Black Ops 2
Beyond: Two Souls
Dead Space 3
The Elder Scrolls Online
Metal Gear Rising: Revengeance
Star Wars 1313
Splinter Cell: Blacklist
Paper Mario: Sticker Star
Castlevania: Lords Of Shadows 2
Aliens: Colonial Marines
Need For Speed: Most Wanted
Behind The Scenes: Ready 2 Rumble
We remember Ready 2 Rumble and find out about the history of the franchise’s development.
The Complete History of Games: 1993
In a year of failed hardware innovations, Sega released the Mega-CD, Trip Hawkins’ 3DO and the Amiga CD32. Still, it was the year that brought us The Leggend of Zelda: Link’s Awakening, Starfox and Secret of Mana.
The Retro Guide To…Fallout
We find out how Fallout came to be, and talk to its creators about the principles that underpinned it.