Phil Spencer, head of Xbox, tells to games™ about Microsoft’s plans for the future
To celebrate the remastered release of arguably LucasArts’ most iconic adventure game, games™ speaks to co-lead designer Dave Grossman about its creation
Valve and HTC have combined to create the highest standard of VR to date, but it brings into relief what makes this new tech both exciting and problematic
Professional competitive gaming is at risk of imploding. What problems do the market leaders face as it prepares to go mainstream?
The creative giants behind Star Trek’s greatest gaming moment take us through the making of the game that appealed to both Trekkers and non-Trekkers alike
PS3 was much, much more difficult. The high quality of data that we have being rendered on the PS4 I think is going to make an incredible difference.
games™ goes hands-on with Jensen’s latest moral rollercoaster and speaks to the talented team behind the game…
Urban Chaos is a forgotten part of gaming history. With open worlds now more popular than ever, two British designers reflect on what could have been
The legendary developer talks to us about his new outlook, as we take his gravity-defying shooter LawBreakers for a spin
We take a closer look at Blizzard’s latest expansion to World Of Warcraft and find out how it sets the table for another massive revival
From 8-bit bleeps to orchestral bombast, video game composition is fast answering Hollywood’s call
The Tank Museum event attracts more visitors than ever as Wargaming presents its latest World Of Tanks titles