Capcom Vancouver’s Joe Nickolls chats about Frank’s return
ID@Xbox Europe head Agostino Simonetta reflects on the evolving role of independent developers
As the Ghostbusters franchise is given a 21st Century reboot, we aim our proton pack energy streams towards the game that looked to tie-in with the 1989 sequel
Hands-on verdict with the RTS return
We attempt to decipher the game’s logo
PS3 was much, much more difficult. The high quality of data that we have being rendered on the PS4 I think is going to make an incredible difference.
New details on BioWare’s massive new RPG emerge as the team reflects on its past
Infinity Ward isn’t merely flirting with the future in Infinite Warfare, it’s grabbing gamers by the throat and dragging them kicking and screaming into a science fiction-fuelled intergalactic...
DICE tells us why the first world war is a perfect fit for its bold new direction in battlefield 1
No Man’s Sky is the game we’ve all been waiting to see up close. Finally, games™ has been given the chance to play it at length and speak...
Valve and HTC have combined to create the highest standard of VR to date, but it brings into relief what makes this new tech both exciting and problematic
Professional competitive gaming is at risk of imploding. What problems do the market leaders face as it prepares to go mainstream?