COD: WWII takes the series back to its best days in games™ 192
Call Of Duty has returned to its roots and we couldn’t be more excited about its future after speaking with Sledgehammer Games’ Glen Schofield in games™ 192. We were so impressed by COD: WWII that we’ve even gone so far as to give it a gatefold, wraparound cover treatment so you can see this fantastic beach landing artwork in all of its glory.
This is a fantastic issue for access to some incredible upcoming games, so let’s waste no time in digging into what you can expect in games™ 192, on sale now.
Call Of Duty: WWII
So, our cover game this issue is one of the biggest franchises on the planet, but one that’s been losing some of its appeal over the last few years. It’s not lost its popularity though as sales continue to prove, so what it needed was a new formula and a fresh start. Sledgehammer is delivering just that by taking the game back to World War II and combining together one of the most intense stories, best-balanced multiplayer suites and thrilling Zombie modes the series has seen to date. We talked to general manager Glen Schofield and COD’s historian Martin Morgan to find out what the studio’s journey has been from joining the Call Of Duty family to bringing us this exciting new title.
Super Mario Odyssey
It was a pleasure to chat with producer Yoshiaki Koizumi this issue about the process of making Super Mario Odyssey, what he brought to the project from his experience as director of Super Mario 64 and Super Mario Sunshine, and how the Mario team is driven by new ideas. For a game series that manages to feel so familiar and a character who has remained so strong in his identity, it’s fascinating to find out how much a new game is built on a freeform creative process. We get into that and all the new info about the Nintendo Switch’s hottest upcoming game.
We’ve been tracking down 4A Games for a while hoping to get some insight into how the studio is transitioning to an open world shooter design and this issue it finally all came together. We chat with the team about how it has built on the legacy of STALKER and is hoping to deliver something just as powerful and engaging as Metro’s previous entries. It’s a stunning-looking new game that promises to deliver some amazing visuals on Xbox One X next year.
Supermassive Games is a studio we have a lot of respect for, not least because of the triumph in narrative gaming that was Until Dawn. The team’s latest venture into interactive fiction is even more intriguing thanks to the shared component of playing with others and voting on decisions using an app. Hidden Agenda is one of the most exciting examples of PlayLink functionality we’ve seen so far and it was great to get the chance to visit Supermassive on its home turf to play the game with the team and see how they work.
It was great to catch up with Yu Suzuki again this issue, but with a new trailer reveal leading to tough questions about how the game is coming along we had a lot to process. Suzuki talks us through the process of making the game so far as we explore some of the pitfalls of trying to judge or assess Shenmue III by contemporary measures and why issues of animation or graphical fidelity may not really matter, especially to hardcore Shenmue fans.
We’ve got plenty of great things happening in Access this issue with Star Wars Battlefront II hands-on impressions, Monster Hunter World blowing us away, a breakdown of the curious critter RPG Biomutant and plenty more
Reviews: Destiny 2, Absolver, Starfox 2, The Escapists 2, Mario + Rabbids: Kingdom Battle, Observer, Ark: Survival Evolved, The Long Dark, Knack II, Metroid: Samus Returns, Pro Evolution Soccer 2018, Everybody’s Golf, Windjammers, Nidhogg 2, Songbringer, Tiny Echo, Subsurface Circular, SNES Mini
Retro: Complete Guide to Atari Games, Licence To Try – The history of James Bond games, Interview with Jane Whittaker, Game Changer: Call Of Duty 2