Detroit: Become Human leads a 15th anniversary celebration for games™
This coming month marks our 15th anniversary and to mark the occasion we caught up with one of our favourite and most creative game-makers in the industry to dig into the story around his latest game. It’s all in games™ 194, on sale now!
Detroit: Become Human
There has been a lot of hand-wringing and finger-wagging about Quantic Dream’s latest project, but we had a chance to sit down with the studio’s creative visionary David Cage to get to the bottom of it all. We’ve always enjoyed sitting down with Cage and picking his brain about his approach to game-making. He’s a creator whose work is pretty heavily tied to cinematic ways of thinking and his attempts to bring that world and gaming together have been met with mixed success in the past. What he refuses to shy away from is depicting the human experience in a way that any Hollywood or indie film-maker would want to. You can read all of his thoughts and get the context behind Detroit’s latest controversial scene in our new issue.
15 years of games™
In December 2002 games™ launched its very first issue with Tom Clancy’s Splinter Cell on the cover. 15 years later and the magazine is still going strong. Rather than reflect too much on our own accomplishments and history (although we do a little of that) we thought we would take stock of where the industry has evolved and changed in those 15 years. From the development legends of our lifetime to the gaming trends that have come and gone in that time, we break the last decade and a half down. Plus we pay tribute to the great Satoru Iwata, recap the 16 games that achieved a perfect 10/10 score and catch up with some games™ alums for their magazine memories.
It’s beaten all comers on PC and it’s still in Early Access. Now Battlegrounds is coming to Xbox One and Brendan Greene, the man behind the battle royal concept, is over the moon that even more players are going to get a chance to experience his vision. We caught up with the game-maker to see how he’s dealing with the attemtion, the new pressures, converting the game to a gamepad and what he hopes for PUBG in the coming year.
Kentucky Route Zero
As one of the most interesting and innovative tales released on any system in recent memory, we don’t think Kentucky Route Zero has been getting anywhere near enough attention (and we’ll hold our hands up here and say we didn’t give it enough attention previously either, but that’s what we’re setting right this issue). We caught up with the team behind adventure game before its cross-platform launch, which will undoubtedly find it the audience it truly deserves.
The games of 2017
It’s the one feature every year that has the games™ team at each others throats… the games of the year. We argue over the games, we argue over the format, we argue about what should be allowed in (DLC? Early Access games?). It goes on and on and on. Anyway, this year was particularly fractious because there have been some amazing releases in the last 12 months, but we’ve picked out 25 (plus a couple of honourable mentions) that we think are most deserving of praise and attention.
It’s a PS4 dominated Access section this issue as Paris Games Week gave us a lot to consider and discuss. Sucker Punch is back with samurai sim Ghost Of Tsushima, we have the latest on Spider-Man, we look at the best speculation surrounding The Last Of Us: Part II and ponder the beauty of Concrete Genie. There’s also a look at Erica, a new form of FMV delight, the best new PSVR games, our first look at Guacamelee! 2, some thoughts on the return of Shadow Of The Colossus, hands-on with Animal Crossing: Pocket Camp, some reflections on Hellblade and what made it special, and a look at how Xbox Classics are filling genre holes on the Xbox One X.
Review: Assassin’s Creed Origins, Call Of Duty: WWII, Horizon Zero Dawn: The Frozen Wilds, Echo, Fire Emblem Warriors, The Evil Within 2, GT Sports, Wolfenstein II: The New Colossus, South Park: The Fractured But Whole, AER: Memories Of Old, Golf Story, FIFA 18 Switch, Ruiner
Retro: Complete guide to Atari 2600, behind the scenes of our first cover game Splinter Cell, interview with Ron Gilbert, why Half-Life was a game changer