Spider-Man swings into games™ 203, on sale now
Your friendly neighbourhood games magazine is landing in a store near you and this month’s cover star is the spectacular Spider-Man himself. Get the latest on Insomniac’s massive new adventure and a lot more in games™ 203. Grab yourself a copy from MyFavouriteMags.com now!
The web-slinger is back and we spoke at length with creative director Bryan Intihar about Insomiac’s approach to bringing the Spider-Man experience to PS4 in our exclusive cover feature this issue. We get into why fire escapes are a nightmare for traversal designers, why it’s so important that you get to play as Peter Parker as well as his alter ego and how the game handles things like upgrade systems and collectibles, since Spider-Man doesn’t loot people or keep loose change in his suit. It was a fascinating conversation and you can read it all this issue.
This is going to sound a lot like a backhanded compliment, but we didn’t expect EA to offer quite so robust and far-reaching update to FIFA with this year’s instalment as we’re getting. The headline grabbers are updates to the Kick-Off Mode with new gameplay styles and fun new twists on the kinds of things we would play ourselves, but have now been built into the mechanics of the game, such as headers and volleys being the only way to score. We get into all of that as well as the active touch system, dynamic tactics and timed shooting. Some very exciting new content this year.
Two Point Hospital
With a team made up of former Bullfrog and Lionhead staffers as well as other UK developers, we couldn’t ask for a better group to go about recapturing the magic of Theme Hospital and bring it to the modern era. We had extensive hands-on time with the game and caught up with some of the team to discuss the approach to modernising the format, how joke diseases are conceived and why for a moment during devlopment patients were queuing up to slip on vomit.
The Bard’s Tale IV
How do you build a sequel to a series that hasn’t been touched for three decades? Pretend as if you’re making its 14th iteration and not its fourth. That’s just one of the things we learnt when we caught up with inXile this issue and played the opening hours of its fascinating classic RPG resurrection. Find out just how modern this new take on the style is going to be and how the team is trying to deliver an experience for longtime fans and the newly intrigued.
As we’re still feeling the glow of a solid summer of game announcements and chances to interact with developers we have our latest takes on Anthem, Forza Horizon 4, Control, Dying Light 2, and Ori And The Will Of The Wisps, as well as chats with the team behind stop-motion indie wonder Harold Halibut and the curators of the Victoria & Albert Museum’s very exciting Design/Play/Disrupt videogames exhibition that kicks off in September.
Reviews: The Crew 2, Octopath Traveler, Unravel Two, The Awesome Adventures Of Captain Spirit, LEGO The Incredibles, Bloodstained: Curse Of The Moon, Wreckfest, Earthfall, Captain Toad: Treasure Tracker
Retro: Complete guide to Game Boy Advance, behind the scenes of The Thing, interview with BioWare legend James Ohlen, and why Shadow Of The Colossus was a game-changer.