The brutal truth of God Of War revealed in games™ 198
Older, wiser, beardier… Kratos is back and while much has changed about the god of war, many things have stayed the same as we discover this issue with our hands-on experience and exclusive interview with creative director Cory Barlog. Find out how just a couple of simple changes to how we experience God Of War are turning the series on its head in games™ 198, on sale now.
God Of War
We got to speak exclusive to God Of War creative director Cory Barlog this issue and it was a pleasure to catch up with him and reflect on the five-year journey he’s been on to make this game happen. What was particularly enlightening was just how personal this game was to him and how making one simple change to the series has meant complete overhauls to mechanics, controller layout, weapons and experience. As we played the game, however, what was most surprising was that even though so much had changed, it still felt like God Of War to us. You can read through all the details in our cover feature.
The indie devs who finished Half-Life 3
Late last year former Valve writer Marc Laidlaw posted a story, written as a letter from Gertie Fremont, that appeared to offer a final chapter to the Half-Life series, only with all the characters gender-swapped. Fans took notice, we took notice and a small band of indie developers, lead by Laura Michet took notice. We caught up with Michet and some of the other indie devs to find out about the Epistle 3 Jam; a game jam for developers to make a game based on Laidlaw’s final chapter. It was great to see what such a diverse group of game makers made of the writing and how they chose to interpret a conclusion to the Half-Life saga.
Hot off the heels of making Hard West, CreativeForge Games invited us to check out its latest strategy experience as it merges XCOM with some Cold War conspiracy and espionage to deliver one of the most compelling new titles in the genre. Phantom Doctrine is packed with era-specific gameplay ideas, some fascinating backstory and a great opportunity to run a spy network of your own. And now you can find out what the Polish team had to say about it all.
Crytek is making a comeback and Hunt: Showdown is looking like a great way to make that happen. Salvaged from the wreckage of a cancelled project, this new take on cooperative shooters with a gothic, Southern United States setting is utterly fascinating to us. We caught up with Crytek to find out how this game came about, what it’s taking from the current beta testing and what it feels like to hunt for monsters in a shared world where only one team gets to take the prize.
What does the dark side of Dontnod look like? After the incredible success of Life Is Strange we wouldn’t have predicted the developer’s next outing would be a vampire game set in early 20th century London, but clearly we would be wrong. What was interesting chatting with Dontnod now was actually how much it thematically has in common with the team’s previous work; a game about an outsider, struggling with the choices they make and the consequences those choices have on the wider world around them.
As ever Access is full of new game info as we take another look at Red Dead Redemption 2, Kingdom Hearts 3, Dead Static Drive, H1Z1 Auto Royale, Fear The Wolves, Onrush, Biomutant and much more.
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