The redemption of Assassin’s Creed in games™ 190
games™ is back with a packed feature section, some big reviews, some fun retro content and a brand new section to introduce. From Assassin’s Creed to Absolver and from Destiny 2 to Doomfist in Overwatch, games™ 190 is on sale now, so here’s a closer look at what you can read about and a little about how we approached it.
Assassin’s Creed Origins
Assassin’s Creed is changing. It’s learned its lesson. Ubisoft is going to do it right this time… except we’ve heard this all before, right? As impressive as Assassin’s Creed Origins looks we weren’t ready to just accept Ubisoft Montreal’s assurances and a checklist of new features, so we sat down with game director Ashraf Ismail and art director Raphael Lacoste to get to the bottom of things. Find out the real examples of how things are improving, the scenarios that prove the combat and levelling systems have genuinely been overhauled, and how they managed to restore our faith in Creed.
15 ways Destiny 2 is changing
We’ve been pretty excited about Destiny 2 for obvious reasons so getting some extended play time with the multiplayer was a great opportunity to dissect some of the biggest adjustments and ponder the kind of impact they’re likely to have on the game upon release. In particular we’ve considered some of the rebalancing of weapons in Crucible and looked at how this might also play into the main campaign.
The Best Year In Gaming
1985? 1991? 2007? Which era of the industry stands out above all others? It’s a question we find ourselves debating regularly on the games™ team (and beyond it) and we thought it might be interesting to try and quantify what makes a good gaming year to come up with something close to a definitive answer. We’ve invited comment from colleagues across the gaming spectrum for their thoughts and broken down what we consider to be the top years based on impact, release strength, influence and legacy. It was a tough list to whittle down and we’d love to get your thoughts too.
House of flying combos – Absolver
SloClap’s shared world kung fu experience is one of the most intriguing and ambitious indie projects around at the moment and it was a delight to visit the team in its home office to get some extended time with a near-complete version of the game and to have the developers talk us through some of the finer points. This has been a labour of love for everyone at SloClap and that passion is palpable as you play. It’s a strange and engrossing new kind of experience and one that we urge you to keep an eye on.
Making the personal playable with Nina Freeman
While her most recent success has been as part of The Fullbright Company with the release of Tacoma, on which she was a level designer, Nina Freeman is a successful and provocative game developer in her own right. With work that is deeply personal, often autobiographical, and open to talking about subjects rarely covered in this medium, Freeman has garnered a reputation for disruptive ideas that examine our digital existence. We sat down for an extended conversation to examine her work, what drives her ideas and what she’s looking to achieve in the future.
We’ve been thinking for a long time about how we could make better use of the access to game developers and hands on time with games, and particularly how we could go about tracking games after their initial release, with DLC and expansions becoming such a massive part of our experience, esports continuing to grow and so one. The result of all of this is ACCESS, a new section that will continue to bring you the most exciting previews of upcoming releases from triple-A to indie, but will also delve into the wider gaming community to give you an insight into that too. We’re introducing ACCESS this issue and would love to get your thoughts topics to tackle and how we can make it even better.
Reviews: Splatoon 2, Tacoma, Black The Fall, Arizona Sunshine, Nex Machina, Hey! Pikmin, Flips Wars, Ever Oasis, Crash Bandicoot N.Sane Trilogy, That’s You!
Retro: Complete guide to Kirby, Behind the scenes of In Cold Blood, Retro interview with Jeff Briggs, Game Changer: Breakout
games™ 190 is on-sale now – you can buy it in stores or online from MyFavouriteMagazines.co.uk