Monster Hunter Generations review
If you’ve ever managed to reach the top of the Monster Hunter food chain by besting the series’ mightiest challenges at G Rank, you’ll know how rewarding the view from the summit is. You see the creatures below in a whole new light. Every hunter makes their own memories, meaning that a greater spread of quarries and hunting grounds should naturally lead to even more legends for players to write themselves into.
While Generations cannot be said to be lacking in that respect, the lack of G Rank content means that it can feel like it is. There are analogues in place to ensure end-game hunters can still be challenged, most notably Hyper variants of monsters and the Deviant sub-species, which come in multiple grades of difficulty, meaning G’s omission could even be seen as a positive by some – not needing to start over in low-end gear for a third time and sidelining an elite tier that only dedicated players and groups could ever progress through gels well with the new weapon upgrade system, where tools made early in the game can be constantly upgraded to be viable end-game options.
These changes are clearly Capcom’s way of lowering the barrier to entry to allow more players to get into what is a fairly daunting franchise. After weeks spent in Freedom Unite’s Pokke Village, returning to it was a misty-eyed homecoming for us, while returning monsters come with both a warming familiarity and the freedom that so many new options and approaches bring. Variety among monsters is perhaps the best it has ever been, so even those who go into the game without fond memories of their first Agnaktor hunt don’t miss out – if anything, they’re privileged to have these experiences for the first time at a point when the series has never been better from a mechanical standpoint, rather than having to recall them while glossing over nightmares.
New ways to play are interesting to experiment with, but many combinations of weapon types and new hunting styles simply feel outclassed by other options. Still, with at least a couple of viable combos per weapon class, the system can still be seen as a success, as can Prowler mode, its playable cats are perfect for less skilled players joining group hunts without too much risk. Provided you can look past the fact that the team has managed to spell Generations without a ‘G’, there’s mountains of content here and core systems are more flexible and transparent than ever. As both a celebration of the series so far and a rallying horn to attract new hunters, this release cements Capcom’s position at the top of the hunting game food chain.